- Joined
- Mar 30, 2008
- Messages
- 666
Does this trigger leaks?
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Castle 1
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Events
- Unit - Fortress 0068 <gen> Dies
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Conditions
- (Unit-type of (Triggering unit)) Equal to Castle
- (Owner of (Triggering unit)) Equal to Player 6 (Orange)
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Actions
- Set castle = (All allies of (Owner of (Killing unit)))
- Game - Display to (All players) for 2.00 seconds the text: Knights have won! V...
- Wait 2.00 seconds
- Game - Victory Player 1 (Red) (Show dialogs, Show scores)
- Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
- Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
- Game - Victory Player 4 (Purple) (Show dialogs, Show scores)
- Game - Victory Player 5 (Yellow) (Show dialogs, Show scores)
- Game - Victory Player 6 (Orange) (Show dialogs, Show scores)
- Game - Defeat Player 7 (Green) with the message: Defeat!
- Game - Defeat Player 8 (Pink) with the message: Defeat!
- Game - Defeat Player 9 (Gray) with the message: Defeat!
- Game - Defeat Player 10 (Light Blue) with the message: Defeat!
- Game - Defeat Player 11 (Dark Green) with the message: Defeat!
- Game - Defeat Player 12 (Brown) with the message: Defeat!
- Custom script: call DestroyForce( udg_castle )
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Events
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Castle 2
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Events
- Unit - Castle 0067 <gen> Dies
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Conditions
- (Unit-type of (Triggering unit)) Equal to Fortress
- (Owner of (Triggering unit)) Equal to Player 12 (Brown)
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Actions
- Set castle = (All allies of (Owner of (Killing unit)))
- Game - Display to (All players) for 2.00 seconds the text: Rebels have won! Vi...
- Wait 2.00 seconds
- Game - Victory Player 7 (Green) (Show dialogs, Show scores)
- Game - Victory Player 8 (Pink) (Show dialogs, Show scores)
- Game - Victory Player 9 (Gray) (Show dialogs, Show scores)
- Game - Victory Player 10 (Light Blue) (Show dialogs, Show scores)
- Game - Victory Player 11 (Dark Green) (Show dialogs, Show scores)
- Game - Victory Player 12 (Brown) (Show dialogs, Show scores)
- Game - Defeat Player 1 (Red) with the message: Defeat!
- Game - Defeat Player 2 (Blue) with the message: Defeat!
- Game - Defeat Player 3 (Teal) with the message: Defeat!
- Game - Defeat Player 4 (Purple) with the message: Defeat!
- Game - Defeat Player 5 (Yellow) with the message: Defeat!
- Game - Defeat Player 6 (Orange) with the message: Defeat!
- Custom script: call DestroyForce( udg_castle )
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Events