- Joined
- Aug 29, 2008
- Messages
- 6
I'm making a RPG map, and the first problem I came across when planning the map was 'how can I get my characters to have more than 6 items equipped?' The answer I came up with was to set aside a part of the map as a inventory screen. I'd have 10 farms, each with one inventory slot, to represent my character's equipment slots. The next problem I had was getting the attributes from the equipment to my hero.
I'm using triggers to get the base attributes (strength, agility, and intelligence) from the equipment to my hero, but I want to be able to increase damage, armor, attack speed, max health, and max mana the same way.
While I've made a few maps before, this is my first big map. Before this map, I had never used variables and not too many triggers. I'm new to this; be gentle
I'm using triggers to get the base attributes (strength, agility, and intelligence) from the equipment to my hero, but I want to be able to increase damage, armor, attack speed, max health, and max mana the same way.
While I've made a few maps before, this is my first big map. Before this map, I had never used variables and not too many triggers. I'm new to this; be gentle