using attack spell while burrowed for lurkers

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Jun 29, 2004
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i would like to know how i can make it so when i burrow a lurker, he will use a spell for his attack, the impale, so it will actually look like a lurker.

also i have a problem that when they burrow, they can still move. how can i make it so when they burrow they can not move, but CAN attack with the impale effect for the attack always?
 
dude just change the units missle art to impale that easy but if you mean a spell then change the spells art model
 
you are obviously a newbi because i cant just go in and change the model hah. also its not like i havent tried changing the missle, you cant use the spell for a missle.
 
you are obviously a newbi because i cant just go in and change the model hah. also its not like i havent tried changing the missle, you cant use the spell for a missle.

Attack Animation
Hey he's just helping. Well here are my suggestions, sometimes if you don't set a missile speed you can't see the missile, sometimes cooldown will effect it. Although you're wrong, you could use spell for a missile, because they would use the same missiles and spell animations. Although if you mean as in every attack is a certain spell than you can set the missile then add abilites such as Knockout: Every hit dealed by the lurker will stun the enemy for (bla bla bla) seconds.

Burrow Problem
Do you mean a spell but with impale for misile animation? Oh yea to solve your problem you can create a burrowed version of the lurker then change its movement into none and then just edit the spell it's no that hard.
 
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