- Joined
- Jun 29, 2004
- Messages
- 64
is anyone familiar with dummy units to cast spells? ...like auto cast on charm by using the dummy spell of slow and making a unit appear for 1 sec to cast the spell at the targeted unit by the slow and then remove the dummy?
alright well my problem is based on that. i have it so when a unit (lurker model from starcraft) burrows in the ground, then a dummy unit will pop up with the auto cast of slow to target a unit, and whenever a unit gets targeted by dummy 1, a new dummy pops up with the spell of impale to cast it at the targeted unit, make sence? so it looks like the lurkers actually attack with spines while burrowed!
but the thing is, the dummy 1 appears when i burrow the lurkers, and it also appears when i unburrow them because i made it so they appear when a spell of type burrow is used.
is there a way to make it so they APPEAR when i burrow, and DISappear when i unborrow? right now i have it so that when a lurker burrows or unburrows, dummy 1 pops up, and dummy 1 gets removed whenever a unit of type lurker is issued an order targeting a point/no point, so its like whenever he unborrows and moves, the dummy goes away. but, if i have 12 lurkers burrows, and i decide to unborrow 6 of them and tell them to move somewhere, then all 12 dummy units get removed, making the 6 that are still burrowed with no way to cast impale.... do you see my problem? can you help so that when only that particular lurker unborrows that his dummy 1 dies, and the others dont?.... thanks if you can!
alright well my problem is based on that. i have it so when a unit (lurker model from starcraft) burrows in the ground, then a dummy unit will pop up with the auto cast of slow to target a unit, and whenever a unit gets targeted by dummy 1, a new dummy pops up with the spell of impale to cast it at the targeted unit, make sence? so it looks like the lurkers actually attack with spines while burrowed!
but the thing is, the dummy 1 appears when i burrow the lurkers, and it also appears when i unburrow them because i made it so they appear when a spell of type burrow is used.
is there a way to make it so they APPEAR when i burrow, and DISappear when i unborrow? right now i have it so that when a lurker burrows or unburrows, dummy 1 pops up, and dummy 1 gets removed whenever a unit of type lurker is issued an order targeting a point/no point, so its like whenever he unborrows and moves, the dummy goes away. but, if i have 12 lurkers burrows, and i decide to unborrow 6 of them and tell them to move somewhere, then all 12 dummy units get removed, making the 6 that are still burrowed with no way to cast impale.... do you see my problem? can you help so that when only that particular lurker unborrows that his dummy 1 dies, and the others dont?.... thanks if you can!