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using attack spell while burrowed for lurkers

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Level 4
Joined
Jun 29, 2004
Messages
64
i would like to know how i can make it so when i burrow a lurker, he will use a spell for his attack, the impale, so it will actually look like a lurker.

also i have a problem that when they burrow, they can still move. how can i make it so when they burrow they can not move, but CAN attack with the impale effect for the attack always?
 
Level 3
Joined
May 11, 2004
Messages
50
dude just change the units missle art to impale that easy but if you mean a spell then change the spells art model
 
Level 4
Joined
Jun 29, 2004
Messages
64
you are obviously a newbi because i cant just go in and change the model hah. also its not like i havent tried changing the missle, you cant use the spell for a missle.
 
Level 4
Joined
Jun 15, 2004
Messages
72
you are obviously a newbi because i cant just go in and change the model hah. also its not like i havent tried changing the missle, you cant use the spell for a missle.

Attack Animation
Hey he's just helping. Well here are my suggestions, sometimes if you don't set a missile speed you can't see the missile, sometimes cooldown will effect it. Although you're wrong, you could use spell for a missile, because they would use the same missiles and spell animations. Although if you mean as in every attack is a certain spell than you can set the missile then add abilites such as Knockout: Every hit dealed by the lurker will stun the enemy for (bla bla bla) seconds.

Burrow Problem
Do you mean a spell but with impale for misile animation? Oh yea to solve your problem you can create a burrowed version of the lurker then change its movement into none and then just edit the spell it's no that hard.
 
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