- Joined
- Jun 20, 2017
- Messages
- 380
I have an item that can use Bloodlust (Channel) on self or a friendly unit!
My problem is that if I use the item on the target, it still buffing me and not the target!
What I'm trying to achieve is an item that uses a channel ability or whatever which applies a buff to the target.
My problem is that if I use the item on the target, it still buffing me and not the target!
What I'm trying to achieve is an item that uses a channel ability or whatever which applies a buff to the target.
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Bloodlust
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Events
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Unit - A unit Uses an item
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Conditions
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(Item-type of (Item being manipulated)) Equal to Bloodlust
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Actions
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-------- Setup --------
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Set VariableSet TriggeringUnit = (Triggering unit)
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Set VariableSet OwnerOfUnitPlayer = (Owner of TriggeringUnit)
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-------- --------
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-------- Setup Point --------
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Set VariableSet PositionOfUnit = (Position of TriggeringUnit)
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-------- --------
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-------- Setup Dummy --------
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Unit - Create 1 Dummy Bloodlust for OwnerOfUnitPlayer at PositionOfUnit facing Default building facing degrees
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Set VariableSet LastCreatedUnit = (Last created unit)
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Unit - Add a 0.50 second Generic expiration timer to LastCreatedUnit
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-------- --------
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-------- Cast Bloodlust --------
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Unit - Add Bloodlust [Dummy] to LastCreatedUnit
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Unit - Set level of Bloodlust [Dummy] for LastCreatedUnit to (Level of Channel [Custom] for TriggeringUnit)
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Unit - Order LastCreatedUnit to Orc Shaman - Bloodlust TriggeringUnit
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-------- --------
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Custom script: call RemoveLocation(udg_PositionOfUnit)
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