- Joined
- Apr 15, 2008
- Messages
- 1,063
I have a little problem in my map: when i upgrade a building, it consumes about 1MB of memory. Since my map is based on upgrading buildings over and over, it has became an issue. I tried disabling all the triggers and the problem remains, so it not caused by leaks. Is it possible that it is caused by different pathing map/collision size/ or any other attribute of the two units?