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Upgrades with Abilities

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Feb 26, 2015
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Hey, i was wondering how to i make my tower upgrades automatically level up with abilities? for example my lvl2 tower to use a lvl2 slow poison?
 
Can you clarify something. Do towers level up with kills or do you mean click to upgrade? If it is click to upgrade well just make poison level 2 ability and give it to the upgraded tower. Tower level 1 and tower level 2 are separate units in object editor anyway.
 
I made my slow poison 3 lvls, and i dont know how to put the lvl 2 and 3 to my tower when its upgraded to lvl 2 or 3, i kno i can just make diff slow poisons by copying and pasting the abilities but id just wanted to kno how to be able to make it when u upgrade ur tower that the slow poison becomes lvl 2 with the same ability on its own

  • Stats - Levels 3
 
I might of explained this wrong but ill try it again:

I edited the slow poison ability Stats-Levels to 3 and i would like to know how to have when i upgrade my tower to have the slow poison be able to use the next lvl in that single ability? instead of making multiple slow poison abilities for it.
 
  • upgrade
    • Events
      • Unit - A unit Finishes construction
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to your level 2 tower
    • Actions
      • Unit - Set level of Slow Poison for (Triggering unit) to 2
 
You have to trigger it if you want to level the ability without making multiple abilities of the same, yes.
 
Ok hey i got another question, how can i make a tower have a flying height? i tried making it flying but that doesn't work.

Oh and isnt the trigger you put here is for building towers? becasue im upgrading them to lvl 2 towers
 
Last edited:
You know it would have been easier to just, make separate abilities called Poison level 1, poison Level 2, 3 etc. since upgraded tower as far as game cares is not same unit as base tower. There is no need to trigger it at all. Tower Level 1 gets Poison level 1 ability, Tower Level gets Poison Level 2 ability.

And won't work on buildings, the elevation is in movement and since buildings don't move they don't get elevated. Even units must be set to hover/fly to be allowed to be elevated. Correct me if I am wrong.
 
yeah ok i was just wondering because isn't the way i was doing takes less room? but yeah ill do the other way i was just checking.

ok so i cant make the building hover even a bit? cause like my flying unit models for my towers dont look too good on the ground, can i not do it in triggers?
 
i mean like im making a tower in a td that has flying unit model and it want it to go up in the air a little bit because when its at the ground i fine looks pretty stupid.

Oh nvm i see it in that tutorial, sorry
 
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