Upgrades with Abilities

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Hey, i was wondering how to i make my tower upgrades automatically level up with abilities? for example my lvl2 tower to use a lvl2 slow poison?
 
Level 21
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Can you clarify something. Do towers level up with kills or do you mean click to upgrade? If it is click to upgrade well just make poison level 2 ability and give it to the upgraded tower. Tower level 1 and tower level 2 are separate units in object editor anyway.
 
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I made my slow poison 3 lvls, and i dont know how to put the lvl 2 and 3 to my tower when its upgraded to lvl 2 or 3, i kno i can just make diff slow poisons by copying and pasting the abilities but id just wanted to kno how to be able to make it when u upgrade ur tower that the slow poison becomes lvl 2 with the same ability on its own

  • Stats - Levels 3
 
Level 4
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I might of explained this wrong but ill try it again:

I edited the slow poison ability Stats-Levels to 3 and i would like to know how to have when i upgrade my tower to have the slow poison be able to use the next lvl in that single ability? instead of making multiple slow poison abilities for it.
 
Level 6
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  • upgrade
    • Events
      • Unit - A unit Finishes construction
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to your level 2 tower
    • Actions
      • Unit - Set level of Slow Poison for (Triggering unit) to 2
 
Level 6
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You have to trigger it if you want to level the ability without making multiple abilities of the same, yes.
 
Level 4
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Ok hey i got another question, how can i make a tower have a flying height? i tried making it flying but that doesn't work.

Oh and isnt the trigger you put here is for building towers? becasue im upgrading them to lvl 2 towers
 
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Level 21
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You know it would have been easier to just, make separate abilities called Poison level 1, poison Level 2, 3 etc. since upgraded tower as far as game cares is not same unit as base tower. There is no need to trigger it at all. Tower Level 1 gets Poison level 1 ability, Tower Level gets Poison Level 2 ability.

And won't work on buildings, the elevation is in movement and since buildings don't move they don't get elevated. Even units must be set to hover/fly to be allowed to be elevated. Correct me if I am wrong.
 
Level 4
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yeah ok i was just wondering because isn't the way i was doing takes less room? but yeah ill do the other way i was just checking.

ok so i cant make the building hover even a bit? cause like my flying unit models for my towers dont look too good on the ground, can i not do it in triggers?
 
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i mean like im making a tower in a td that has flying unit model and it want it to go up in the air a little bit because when its at the ground i fine looks pretty stupid.

Oh nvm i see it in that tutorial, sorry
 
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