Buggy Upgrades Based on Troll Berserker: Workers and Towns Hello everybody, on one, and my only one map, each hero has special units. The night elves can have sea witch, which, upon her entrance to the map, will curse the night elves to Naga. Wisps should turn to Mur'gul slaves, and trees of Life should turn to Temples of tide, and other buildings turn to their equivalents. am facing Three problems: SOLVED wisps that are turned to Mur'gul Slaves cannot build Naga buildings. Only new workers can. SOLVED SOLVEDThe upgraded Altar, Altar of depths, cannot revive heroes. Only new Altar can. SOLVED ProblemThe player is revealed to the opponents even if he/she (she? well, maybe :/) has Temple of tides, even if new Temple is built. Moreover, the Tree of life tends to be close to gold mines, too close for what a temple should be. Fortunately, new temples cannot be built so close.Problem SOLVEDEDIT:I made ancient of war upgrade to spawning grounds when Naga sea witch enter the map. however, it is not considered same unit as new spawning ground: we cannot select it by pressing control and clicking on near spawning ground, nor by double clicking near spawning ground. SOLVED I tried the following solutions: 1'.Making the worker able to build Naga buildings enables it to build them upon its upgrade. via trigger, I make Naga buildings unavailable until the upgrade is done. 2'.Equivalent of an Altar and... well, this looks to be just a text...Using Metalbears Method 3'.I made the temple as an equivalent of a town hall tier one in game constants. Useless too! 4'.Using Metalbears Method so, what you creative guys/girls suggest?