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[Trigger] Upgrade triger

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Level 3
Joined
May 15, 2012
Messages
61
Share your trigger, so we can inspect your work so far.

I wouldn't do this with triggers for an upgrade - i would use an ability (like the life regeneration of the fountain of regeneration) that depends on an upgrade. Set life regeneration to zero and for the visual effect, use your attachment. Like this, you only need one model.
 
Level 11
Joined
Aug 6, 2009
Messages
697
  • AttachLoop
    • Events
      • Time - Every 0.03 seconds of game time
    • Conditions
      • (Current research level of Iron Forged Swords for Player 1 (Red)) Equal to 1
    • Actions
      • Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Special Effect - Create a special effect attached to the left hand of (Picked unit) using Abilities\Weapons\GlaiveMissile\GlaiveMissile.mdl)
 
Level 2
Joined
Jun 14, 2012
Messages
10
  • AttachLoop
    • Events
      • Time - Every 0.03 seconds of game time
    • Conditions
      • (Current research level of Iron Forged Swords for Player 1 (Red)) Equal to 1
    • Actions
      • Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Footman) and do (Special Effect - Create a special effect attached to the left hand of (Picked unit) using Abilities\Weapons\GlaiveMissile\GlaiveMissile.mdl)

thx that's what i kinda wanted
Sliver18 thx for trying to help me but he assassins creed was faster
sorry if i didn t explain my prob.
 
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