No, unless you make a workaround.In that case I have another question. Is it possible to somehow manipulate with stacks of sellable units? Like in the start it's 0 and when a certain condition is met the stack will jump to 3.
'Stats - Stock Maximum' field defines the maximum quantity of the unit that can be stocked in the building which sells it. You can make a duplicate building that can sell a duplicate unit with a different Stock Maximum.Is it possible to somehow manipulate with stacks of sellable units? Like in the start it's 0 and when a certain condition is met the stack will jump to 3.
Yes, you can't send certain creeps before level 15, so their stock is 0 before that. After level 15 starts it jumps to 3.Where? Selling creeps for income or?
I know, but in Legion TD they did it somehow dynamically and I wonder how.'Stats - Stock Maximum' field defines the maximum quantity of the unit that can be stocked in the building which sells it. You can make a duplicate building that can sell a duplicate unit with a different Stock Maximum.