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Create two custom building and change sold units. It will fix.
Like this;
Create A building sold 1,2,3 units (when upgrade 1)
Create B building sold 4,5,6 units.( when upgrade 2)
In that case I have another question. Is it possible to somehow manipulate with stacks of sellable units? Like in the start it's 0 and when a certain condition is met the stack will jump to 3.
In that case I have another question. Is it possible to somehow manipulate with stacks of sellable units? Like in the start it's 0 and when a certain condition is met the stack will jump to 3.
Is it possible to somehow manipulate with stacks of sellable units? Like in the start it's 0 and when a certain condition is met the stack will jump to 3.
'Stats - Stock Maximum' field defines the maximum quantity of the unit that can be stocked in the building which sells it. You can make a duplicate building that can sell a duplicate unit with a different Stock Maximum.
'Stats - Stock Maximum' field defines the maximum quantity of the unit that can be stocked in the building which sells it. You can make a duplicate building that can sell a duplicate unit with a different Stock Maximum.
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