- Joined
- Mar 9, 2012
- Messages
- 1,557
Want to do something like this:
For each 1 food capacity of that player all of his troops gain a percent amount of their maximum HP. On 30/50/70 capacity all of them get one level of damage and armor upgrade. There are exceptions like heroes, casters, certain mechanicals.
My expectation is that ill probably need a 100lvl upgrade, an rune ability pointing to another 3lvl upgrade where ill set it to prequisite 30/50/70 of the first with the damage and armor, and an info dummy passive to display the tooltip on units.
However have no idea how to connect it with food amount available.
For each 1 food capacity of that player all of his troops gain a percent amount of their maximum HP. On 30/50/70 capacity all of them get one level of damage and armor upgrade. There are exceptions like heroes, casters, certain mechanicals.
My expectation is that ill probably need a 100lvl upgrade, an rune ability pointing to another 3lvl upgrade where ill set it to prequisite 30/50/70 of the first with the damage and armor, and an info dummy passive to display the tooltip on units.
However have no idea how to connect it with food amount available.