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Upate 7/18: Due to user feedback...

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Level 2
Joined
Jun 23, 2004
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16
We have decided to abandon the third person follow camera idea for level four. Initially I had thought that it might be interesting to go through a "castle" type level with a more up close and personal view, but unfortunately a follow cam tends to be difficult to control and can sometimes cause movement problems when near walls, so for now level four will be changed back to a more traditional type camera, pending discovery of an alternate to our original idea.
 
Level 13
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May 5, 2004
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Good idea. This cam was nice, but sometimes it was really hard to move the hero to the correct position. Perhaps the player can choose between both cams, e.g. with a chat message event?

Still it was kinda cool to move in third-person-view in the building, although the battle against that beast (forgot the name... :roll: ) got chaotic.
 
Level 2
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Jun 23, 2004
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The beasts name was The Forvalaka, sort of a jungle cat type creature from times past in the Black Company universe. We're experimenting with our camera options, we may end up redoing the level entirely to accomodate a new camera style, but maybe not. One thing we would love to have is a new Forvalaka model but the lack of talented modelers in the wc3 community leaves us few options, and I don't have the clout to say, have a contest advertised on the front page to make a model for me. :)
 
Level 2
Joined
Jul 29, 2004
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9
Hey, i think its a good idea the third view things, maybe u could use it and make better movement if ur character would be able to move with w,s,a,d keys as a fps, but when facing the Forvalaka the camera changes to traditional one.
 
Level 3
Joined
Jun 15, 2004
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72
I would like to help you with this campaign. If you need help with character ideas, triggers, cinematics, or anything else outside of skinning and modelling i'll be glad to help
 
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