- Joined
- Apr 14, 2007
- Messages
- 437
Alright, in my map that I'm working on, USA in Crisis (Last know as WW3) I'm trying to make an easy trigger, which isn't easy for me at all. It's a trigger that gives edited "phoenix fires" with the same stats as the unit that's going to enter the structure, and it makes it seem like they're shooting out of it. Also, when a unit leaves the structure, it removes only one "phoenix fire" from it, instead of all of it. Here's some of the GUI.
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enter one
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Events
- Unit - A unit Is loaded into a transport
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Conditions
- (Unit-type of (Loading unit)) Equal to Marine Corp. Special Ops
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Actions
- Unit - Add Captured Building Machine Gun Mount to (Transporting unit)
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Events
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leave one
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Events
- Unit - A unit Is issued an order with no target
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Conditions
- (Unit-type of (Ordered unit)) Equal to -
- (Unit-type of (Target unit of ability being cast)) Equal to Marine Corp. Special Ops
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Actions
- Unit - Remove Captured Building Machine Gun Mount from (Triggering unit)
- Game - Display to (All players) the text: You made a unit lea...
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Events