- Joined
- Apr 28, 2005
- Messages
- 155
Wow, last visit February 2009. I feel all nostalgic.
Anyway...
1)
Units that are owned by a computer player are given orders to attack ground every 10 seconds. However, when they reach their destination, they start moving back to where they were trigger-created. There's no other trigger that might make them do this. I've maxed all the guard distance/time values in Gameplay Constants to no avail.
2)
Whenever a player's hero unit either buys or picks up a Tome of Str/Agi/Int, the model plays its death animation, but leaves a tiny tome model behind forever. If I'm not making any sense, watch its death animation in WE(zoom in close) and imagine that the end of the death animation just stays put and never disappears. Other players have noticed this as well. AFAIK its only a visual problem, but it gets pretty annoying as they start cluttering the map.
What do you think?
Anyway...
1)
Units that are owned by a computer player are given orders to attack ground every 10 seconds. However, when they reach their destination, they start moving back to where they were trigger-created. There's no other trigger that might make them do this. I've maxed all the guard distance/time values in Gameplay Constants to no avail.
2)
Whenever a player's hero unit either buys or picks up a Tome of Str/Agi/Int, the model plays its death animation, but leaves a tiny tome model behind forever. If I'm not making any sense, watch its death animation in WE(zoom in close) and imagine that the end of the death animation just stays put and never disappears. Other players have noticed this as well. AFAIK its only a visual problem, but it gets pretty annoying as they start cluttering the map.
What do you think?