- Joined
- Apr 6, 2010
- Messages
- 3,219
I have a trigger where a wounded boss (a big shark) is hidden, instantly moved away, unhidden, and told to attack-move to his original position.
While he does get instamoved and does start to move back towards the original position, he seems to give up halfway and returns to his second position (as if he'd chased a unit that then moved out of his pursuit range). The distance between both regions is about 4700 units.
I've noticed similar behavior in AoS maps, is there a hidden limit to the distance a unit will move when ordered to do so by triggers?
While he does get instamoved and does start to move back towards the original position, he seems to give up halfway and returns to his second position (as if he'd chased a unit that then moved out of his pursuit range). The distance between both regions is about 4700 units.
I've noticed similar behavior in AoS maps, is there a hidden limit to the distance a unit will move when ordered to do so by triggers?
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shark
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Events
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Unit - Shark 0395 <gen>'s life becomes Less than 2000.00
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Conditions
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Actions
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Trigger - Turn off (This trigger)
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Animation - Play Shark 0395 <gen>'s spell, first animation
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Wait 2.00 seconds
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Unit - Hide Shark 0395 <gen>
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Unit - Move Shark 0395 <gen> instantly to (Center of shark go <gen>), facing (Center of shark reswim <gen>)
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Wait 6.00 seconds
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Unit - Unhide Shark 0395 <gen>
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Animation - Play Shark 0395 <gen>'s spell, second animation
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Unit - Order Shark 0395 <gen> to Attack-Move To (Center of shark reswim <gen>)
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