- Joined
- May 9, 2014
- Messages
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Aside from notifying players about the moment the button was clicked, I'm not sure what other use cases
are possible with this system. Could you give an additional example on this?
The (wait 0.00 seconds) action can be bypassed/disregarded entirely if a real event is used. That way, it
is guaranteed at the instant the event runs that the variables associated with the system are sanitized and
ready to use.
are possible with this system. Could you give an additional example on this?
The (wait 0.00 seconds) action can be bypassed/disregarded entirely if a real event is used. That way, it
is guaranteed at the instant the event runs that the variables associated with the system are sanitized and
ready to use.