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Unit_Marine_Engineer

Submitted by jk2pach
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
An other Marine unarmed.
I know the design is not very original (Blizzard base), but I have tried to add some animations.
Model is used for Restricted Complex 601

No animation tag: classic use of the Marine, with a long weapon (rifle, shootgun, machinegun). He stands up.
Alternate animation tags: the positions of the Marine are made to use a small weapon (hand gun, little submachinegun).
Defend animation tags: the Marine crawls. Can work with or without Alternate tag.

Morph (all tags): switch between a long weapon and a small weapon.
Spell First (all tags): reload the weapon.
Spell Throw (all tags): Throw a projectile, like a grenade.
Spell Third (normal tag and Alternate tag): back flip.
Spell Second : Use the secondary function of a long weapon.
Spell Fourth : run and dive. Usefull for a forward jump spell.
Spell Slam: Use the weapon has a pivot, and make a circular kick.
Spell Slam Alternate: Use the hands to stun the target.

Other animations are classic and work for all tags.

I would appreciate the credits.

Keywords:
Marine, gun, weapon, jump,modern, warfare,war, soldier
Contents

Unit_Marine_Engineer (Model)

Reviews
Moderator
22:52, 2nd Nov 2010 anarchianbedlam: Animations are choppy and there are a lot of holes in the mesh. Why is his left arm so small? and there is no corpse in the death or decay animations. What are spell slam 1 and spell 3 suppose to be? The UV...
  1. 22:52, 2nd Nov 2010
    anarchianbedlam: Animations are choppy and there are a lot of holes in the mesh. Why is his left arm so small? and there is no corpse in the death or decay animations. What are spell slam 1 and spell 3 suppose to be? The UV wrapping could use some work too.