I'm working on a custom spell. When the hero casts it, I generate about 10 units near the target point and each of those units casts a cluster rocket ability at the target point. Everything works fine with one exception:
the dummy unit that casts the cluster rocket ability won't render. I put as the unit-type's model the Impale special effect so it looks like dust being kicked up from the ground. This never shows up though.
I investigated. When I change the dummy unit from the Impale model to a unit model (like an Abomination), it renders fine. The Abom shows up, casts his ability, and then dies a few seconds later (the dummy unit has negative health regeneration). But when I change the model to a special effect of some kind, it just never appears and the rockets shoot out nothing.
I'm completely out of ideas. Does anyone know why a special effect wouldn't render? (Incidentally, if I manually place the unit in the editor, I can see it rendering while the editor is open).
the dummy unit that casts the cluster rocket ability won't render. I put as the unit-type's model the Impale special effect so it looks like dust being kicked up from the ground. This never shows up though.
I investigated. When I change the dummy unit from the Impale model to a unit model (like an Abomination), it renders fine. The Abom shows up, casts his ability, and then dies a few seconds later (the dummy unit has negative health regeneration). But when I change the model to a special effect of some kind, it just never appears and the rockets shoot out nothing.
I'm completely out of ideas. Does anyone know why a special effect wouldn't render? (Incidentally, if I manually place the unit in the editor, I can see it rendering while the editor is open).