>1st trigger:
Events
Unit - A unit Begins construction
Conditions
(Constructing structure) Equal to No unit
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Unit - Grant shared vision of (Constructing structure) to (Picked player)
>2nd trigger:
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to No unit
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Unit - Deny shared vision of (Dying unit) to (Picked player)