Here’s what is happening:
There are a few units that will turn away from attacking a castle. The castle is guarded by two invulnerable towers owned by real players. The computer that is allied with the players owns the castle. The units in questions are owned by an enemy computer.
The wagon unit turns away from attacking the castle and retreats. I’ve done the following suggestions on searching a solution:
A.I disabled Guard Position for computer owned units.
Turned can flee to false
Tried changing the towers classification to ward.
I have a 10 second time that sends the units forward. I know that I can decrease that time, but that is my last minute solution, as that would affect units in the middle of casting abilities.
Any other suggestions or idea as to how this can be resolved?
There are a few units that will turn away from attacking a castle. The castle is guarded by two invulnerable towers owned by real players. The computer that is allied with the players owns the castle. The units in questions are owned by an enemy computer.
The wagon unit turns away from attacking the castle and retreats. I’ve done the following suggestions on searching a solution:
A.I disabled Guard Position for computer owned units.
Turned can flee to false
Tried changing the towers classification to ward.
I have a 10 second time that sends the units forward. I know that I can decrease that time, but that is my last minute solution, as that would affect units in the middle of casting abilities.
Any other suggestions or idea as to how this can be resolved?