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Unit transparency

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Could you show your trigger? I dont think it would be that long.

I dont have a good trigger,I want to make all units to look like they have invisibility changeing only his transparency

  • Untitled Trigger 008
    • Events
      • Time - Elapsed game time is 5.00 seconds
    • Conditions
    • Actions
      • Set UNITGROUP = (Units in (Playable map area))
      • Unit Group - Pick every unit in UNITGROUP and do (Actions)
        • Loop - Actions
          • Animation - Change (Picked unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency
      • Custom script: call DestroyGroup(udg_UNITGROUP)
This action will change colors of unit and it is not good...
 
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