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Animation - Change (Triggering unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.50% transparency
For example if i have unit with colors red=100,blue=50,green=255 your trigger doesen´t work good becouse it will change his colors and i only want to change his transparency,What you mean by "not changing color"?
Animation - Change (Triggering unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.50% transparency
If triggering unit is UnitWithWeirdColors then set color of triggering unit to 40%, 20%, 100%, 50%.

you want to make the unit more invisible?
try using the ghost ability and set some value to it, wether the unit shall be invisible or transparent and how much and so on..
Could you show your trigger? I dont think it would be that long.
Untitled Trigger 008

Events


Time - Elapsed game time is 5.00 seconds

Conditions

Actions


Set UNITGROUP = (Units in (Playable map area))


Unit Group - Pick every unit in UNITGROUP and do (Actions)



Loop - Actions




Animation - Change (Picked unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency


Custom script: call DestroyGroup(udg_UNITGROUP)
u can cast banish on them and the will look transperent all u have to do is to search
or put many if/then/else conditions in pick. If unit type that then color that, if that then that.
I bet you dont have 100 different unit types.
