- Joined
- Jun 1, 2009
- Messages
- 125
Hi! From what I've read about "Unit takes damage" event - that it's extremely buggy and you will even need to destroy trigger (sic!) with this event added, cause events will stack up to infinite values.
But how about adding a variable array TempUnit[n]?
Will it fix the problem?
And what another bugs\glitches with this event I should know?
My little test trigger worked ofc. but I wonder, will it lag, leak or glitch in real situations:
But how about adding a variable array TempUnit[n]?
Will it fix the problem?
And what another bugs\glitches with this event I should know?
My little test trigger worked ofc. but I wonder, will it lag, leak or glitch in real situations:
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TEST Damage
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Events
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Player - Player 1 (Red) types a chat message containing -td as A substring
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Conditions
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Actions
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Set VariableSet TempUnit[0] = Dummy 0018 <gen>
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Trigger - Add to TEST Damage Copy <gen> the event (Unit - TempUnit[0] Takes damage)
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Trigger - Turn off (This trigger)
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Game - Display to (All players) the text: DONE
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TEST Damage Copy
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Events
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Conditions
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Actions
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Game - Display to (All players) the text: HEY! THAT'S HURTS!
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