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Unit Shake

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Level 20
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Jul 14, 2011
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Hi!

I'm making a map where users fight by placing bombs.

Bobs have a duration of ~5. During this time they slowly grow about a 50% of it's size from and becomes more "red" everytime. They also have a countdown timer with texttags over them, which grows with them.

Now, i want them to make them "shake" like "Hey! I'm gona blow!"

I also want to add some special effect like "steam leaks" or something like that. I don't know how to describe it, but it's something like an "angry bomb" which becomes big, red, shake, and shoots small steam clouds from it's head.



stock-vector-angry-cartoon-bomb-with-burning-fuse-90898160.jpg


angry-face-715449.jpg


angryRICH.png


Any idea about how to make it "shake"? (Probably loop setting it's x/y to base x/y + random real between 0 a 50)...

<<EDIT>> Solved the "Shake" part. Now I need the special effect to make it really "Hey, let's get out of here, this is all going to explode soon. Look, there are steam shots coming out of the bomb."
 
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Level 33
Joined
Mar 27, 2008
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8,035
Steam eh ?
Try this path - Abilities\Spells\Human\FlakCannons\FlakTarget.mdl

At interval of 0.25 ~ 0.50 per second, create this SFX at "head" of the bomb (bomb is units right?)
  • Melee Initialization
    • Events
      • Time - Every 0.25 seconds of game time
    • Conditions
    • Actions
      • Special Effect - Create a special effect attached to the head of Blood Mage 0000 <gen> using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
      • Special Effect - Destroy (Last created special effect)
Like if there's 2 second left for the bomb to explode, run this trigger.
It would create that effect for 8 times, player would notice beforehand.

Or you can make it 1 second left, it would create 4 times the SFX.
 
Level 20
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<< EDIT >>

I was triggering it, but was too much work for something so... simple. Now i'm adding an ability with an "origin" attached special effect with Doom model and Building fire model.

Now i just need some smoke model... I'll look around for one and attach it :)

Thanks for your help!

<< EDIT >>

Actually... I can't find a good effect for this. I need an animated effect as a buff I can give to an ability and give that ability to the unit, instead of triggering the effect.
 
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