xplicitjohn
X
xplicitjohn
I want to make it that hero needs to be near a building inorder for the mech spell to work. Im using the druid of claw's bear form spell btw.
I tried something like this :
Also, when the trigger tells the unit to stop. The transformation appears ( The ability to return back to normal). But the hero has not transformed yet.
I tried something like this :
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Mech
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Events
- Unit - A unit Begins casting an ability
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Conditions
- (Ability being cast) Equal to Mech
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Actions
- Set MechLocation = (Position of (Casting unit))
- Set MechGroup = (Units within 400.00 of MechLocation)
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Unit Group - Pick every unit in MechGroup and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Picked unit)) Equal to Mech Upgrade Centre
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Then - Actions
- Do nothing
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Else - Actions
- Unit - Order (Casting unit) to Stop
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Custom script: call DestroyGroup(udg_MechGroup)
- Custom script: call RemoveLocation(udg_MechLocation)
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Events
Also, when the trigger tells the unit to stop. The transformation appears ( The ability to return back to normal). But the hero has not transformed yet.