I feel like something so simple should be easy to do but for some reason I can't get it to work lol. I only need a simple fix as this is just to detect if a player has multiple copies of the item and it doesn't remove them from the unit group. I've only recently started working with items so lmk if there should be anything else I need to know
-
aaa
-
Events
-
Unit - A unit Loses an item
-
-
Conditions
-
(Item-type of (Item being manipulated)) Equal to |cffff0000Dragonslayer Bow|r
-
-
Actions
-
Set VariableSet TempUnit[0] = (Triggering unit)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(TempUnit[0] has an item of type |cffff0000Dragonslayer Bow|r) Equal to False
-
-
Then - Actions
-
Unit - Remove Draconic Force Agi (Dragonslayer Bow) from TempUnit[0]
-
Unit Group - Remove TempUnit[0] from DragonslayBowUG.
-
-
Else - Actions
-
-
-