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Unit killed by trigger bounty

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You would kind of have to work around it. Such as:

Action:
Unit- Kill (triggering unit)
Special effect- Create special effect at (overhead) of (dying unit) using (gold bounty speciat effect)
player- set property for (??? player) (+??? gold)

That way it will have the saem effect, even though its not actual bounty.
-VGsatomi
 
there is also a new action thats coming out in the new patch that will allow u to damage a unit with another unit base... not exactly sure but it sounds like that would give u all the attributes of normally killing the unit, including bounty
 
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