• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Unit kill

Status
Not open for further replies.
Level 8
Joined
Jun 16, 2008
Messages
333
I am making a Maze and when a unit touches the hero it dies, but I don't want the
  • Untitled Trigger 001
    • Events
      • Unit - A unit comes within 48.00 of No unit
    • Conditions
      • (Unit-type of (Triggering unit)) Not equal to Master Cheif
    • Actions
      • Unit - Kill (Triggering unit)
I know there is the spell with immolation and locust but people say that immolation isn't that good. So is there another way to make this possible with locust though?
 
The event you have is to no unit.
I would stay with the immolation, just make it outrageously high, and the maze unit low.
You do know what locust does right?
It make the unit unselectable. By the way you say it, you almost make it sound like a damager.
Hope this helps.
 
Status
Not open for further replies.
Back
Top