- Joined
- Mar 17, 2012
- Messages
- 579
Hi there guys! Tell me please what's wrong with these triggers?
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Magic Arrows
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Events
- Unit - A unit Is attacked
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Conditions
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And - All (Conditions) are true
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Conditions
- (Unit-type of (Attacking unit)) Equal to Naga Sea Witch
- (Level of Magic Arrows for (Attacking unit)) Greater than 0
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Conditions
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And - All (Conditions) are true
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Actions
- Trigger - Add to Magic Arrows work <gen> the event (Unit - (Attacked unit) Takes damage)
- Trigger - Turn on Magic Arrows work <gen>
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Events
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Magic Arrows work
- Events
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Conditions
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And - All (Conditions) are true
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Conditions
- (Unit-type of (Attacking unit)) Equal to Naga Sea Witch
- (Level of Magic Arrows for (Attacking unit)) Greater than 0
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Conditions
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And - All (Conditions) are true
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Actions
- Set Player_Number_Int = (Player number of (Owner of (Attacking unit)))
- Set Magic_Arrows_Attacker[Player_Number_Int] = (Attacking unit)
- Set Magic_Arrows_Target[Player_Number_Int] = (Attacked unit)
- Unit - Cause Magic_Arrows_Attacker[Player_Number_Int] to damage Magic_Arrows_Target[Player_Number_Int], dealing ((Real((Intelligence of Magic_Arrows_Attacker[Player_Number_Int] (Include bonuses)))) x (((Real((Level of Magic Arrows for Magic_Arrows_Attacker[Player_Number_Int]))) x 0.05) + 0.05)) damage of attack type Spells and damage type Fire
- Special Effect - Create a special effect attached to the chest of Magic_Arrows_Target[Player_Number_Int] using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
- Special Effect - Destroy (Last created special effect)
- Trigger - Turn off (This trigger)