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[Solved] Unit Indexer and MUI Spells

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Apr 14, 2012
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Hello :)

I was wondering. In my experience, when creating MUI spells, the variables concerned with the instance and the caster are indexed into arrays, which stores the total number of instances and the currently active ones, and then there is recycling inactive instances. These variables, like for example, Spell_Caster[currentindex] are then handled like this, so it is not confused with other simultaneous casters. But if I use a unit indexer and give all the possible casters custom values, then if I call the caster like this: Spell_Caster[CustomUnitIndexValue], would it still be MUI?

TIA!
 
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