Hello, I'd like it, so that if a unit drops an item inside a region it will execute some actions. This is what I have, and it does not function.

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Pass
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Events
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Unit - A unit Loses an item
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Conditions
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And - All (Conditions) are true
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Conditions
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((Item being manipulated) is in Region 157 <gen>) Equal to True
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Actions
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Item - Remove (Item being manipulated)
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Trigger - Run Random Dungeon <gen> (checking conditions)
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