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Unit control group

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So I don't know who played with Starcraft II but Stukov(Co-op) had the ability to place down a structure that would lure all of his units to its point. I managed to trigger all this but what I CAN'T do is to pick more than 12 units. It loses is purpose if you can only order 12 at one time. I would be good to either:

A, order all of Player 1's unit type of footman for example to the point of My Structure.
B, make the others to follow the 12 wich follows the structure (so A Group goes to the structure and B Group goes where A goes)
C, anything you can think just make all of them go to one place.
 
Level 20
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Make sure you're not issuing an order to the unit group without picking every unit in unit group. Use the 'pick every unit and do multiple actions' function in GUI and issue those picked units to move at your desired location. Also you may want to filter out some dead units using a condition inside the unit group actions.
 
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Well it Works but looks like for some reason they go to the place one by one I mean. all of them goes there but for some reason when near the point they stop and one goes in(who dies in a base attack scenario) and then the second third etc. They all go there but not as a pack/swarm
 
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Thats it. Also it looks like they can't be controlled once starts moving. So the idea would be that when they ecounter something they start attacking not just go to their point until stopped by anything like being attacked
 

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Level 20
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1,696
Aside from you're using an inappropriate event for this kind of spell (or is it intended?), I recommend to use generic unit events - unit starts the effect of an ability is safe to use and should discard referring to a specific unit that may casts it (unless you intended to), and especially the leaks that you made... I see no reason why they behave to move one by one... I think it's related on pathing or the number of zombies. You should filter out the dead units as they can also be picked. Use 'units in map playable area' for a unit group then a conditions inside the unit group for filtering unwanted units to be picked.

Edit:
Thats it. Also it looks like they can't be controlled once starts moving. So the idea would be that when they ecounter something they start attacking not just go to their point until stopped by anything like being attacked

You're using an order 'Attack - Move' that's why. Use the 'Move To' order if you want the zombies focused on moving.
 
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