- Joined
- Sep 20, 2015
- Messages
- 385
Hello, so i'm trying to make a hero that has 2 state, 1 normal and the other is invisible. To do so, i created 2 units, Hero and Hero(morphed). The Hero(morphed) unit has invisibility and more movement speed that the normal one. I usec Robo-goblin to make the hero switch state. The thing works pretty well, but there is one last problem i can't resolve by myself.
I want the Hero(morphed) to be able to pass trought units.
I tried all of these ways.
Set Pathing Collision Size = 0 only for Hero(morphed)
Add walkable classification
Add the Ghost(visible) ability
Use the trigger Unit - Set Hero(morph) collision Off
no one of these works, so maybe there is some problem with the robo-goblin interaction?
Thank for help
I want the Hero(morphed) to be able to pass trought units.
I tried all of these ways.
Set Pathing Collision Size = 0 only for Hero(morphed)
Add walkable classification
Add the Ghost(visible) ability
Use the trigger Unit - Set Hero(morph) collision Off
no one of these works, so maybe there is some problem with the robo-goblin interaction?
Thank for help