- Joined
- Mar 13, 2009
- Messages
- 1,411
For my map I need a trigger that if a structure trains a unit, the structure is automatically ordered to train a new unit of the same type.
The only thing I can find in the Editor are Unit-specific build orders and I need to make this trigger work for multiple unit types.
The solutions I could think of are:
Making a new action for each single unit-type in my map;
Putting each unit-type and order in Array Variables and then working out something with a For each Integer kind of trigger.
Wouldn't there be an easier, more efficient way to just give a new build order? Preferably without the need to make a Custom build order for each unit (which I don't know how to do yet).
The only thing I can find in the Editor are Unit-specific build orders and I need to make this trigger work for multiple unit types.
The solutions I could think of are:
Making a new action for each single unit-type in my map;
Putting each unit-type and order in Array Variables and then working out something with a For each Integer kind of trigger.
Wouldn't there be an easier, more efficient way to just give a new build order? Preferably without the need to make a Custom build order for each unit (which I don't know how to do yet).
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