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Unit Animation and memory

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Level 5
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Dec 21, 2012
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Does when I use the triggers to play unit animation endlessly is taking precious memory.
Example
  • Animation - Play Paladin 0000 <gen>'s victory animation
I have large map with many units, doodats, Jass systems and triggers. Is important for me to save as much memory I can but I would like to do some villagers animation in the town. Does is advisably to introduce that animation in large maps?
 
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