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UnholyAura

Keywords:
unholy aura
Contents

UnholyAura (Model)

Reviews
» Wolverabid « Date: 16th of September, 2007 Approval status: Approved Rating: (8) Awesome! Main points: [x] The model is stable and functions properly in Warcraft III.
» Wolverabid «

Date: 16th of September, 2007
Approval status: Approved
Rating: (8) Awesome!

Main points:
[x] The model is stable and functions properly in Warcraft III.
 
If i make it this way, someone can use the normal UHA and the red one in the same map. if he don't need to, he can still change the path of the skins.
 
omg i can do this with paint so.. pls stop posting this!
as i sayed, it was a requested thing for some1 who can't make own skins at all, maybe because he has no programm which can manage with targa bitmaps, or with the alphachannel, i don't know.
it wasn't hard work, u don't have to tell me it could be made in 5 minutes, i made it in 10, and only made it because the guy who needed it can't make ANY reskins.
btw, u can't do it with paint. paint has no alphachannel
No. You are importing NEW textures, which will overlap the old ones that make UHA yellow, making both of them red
wtf? I added a "Red" at the end of both pathes, and i changed it in the mdx too. maybe I missunderstand you, if so, explain it in a clearer way plz, i'm german
you can use both, the red one, and the original one in the same map, by importing the mdx, and the 2 skins with edited pathes. If you don't need the original one, you import the two textures with the path of the original models texture path.
 
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