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Undead TaG

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Level 3
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Dec 22, 2008
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Undead TaG 4.4

UNDEAD TAG

How does it work?
In start the game controller will be picked. Then the game controller will see a dialog where he / she can choose the game modes. After that the game will begin.
If you are in force 1 ( The Undeads ) you have to run to a gold mine, gather gold and create your base. If your base is good, you create units and attack the enemy's camps to win.
If you are in force 2 ( The Humans ) you will get one weak starting unit to play around with and a scout that is invisble to locate your enemies. After camps 2 has been created you will get your hero to slay your enemies. If there are no more acolytes you win.


The Game controller
The Game controller controlls the game. He / she can make sure that Brown ( Human Computer ) will not send air / ranged units. He / she can also turn them back on any time. He / she can also make sure that the Undead can't build walls. And ofc make sure they can any time. The Game controller can also type -gchelp to see all avaible commands he / she can use.

Other commands
There are also commands that other players can use who aren't the Game controller. For example -time, which shows you the game time, -camps, shows you where all the camps are, -help which shows you all avaible commands for you.

Random information
  • If your acolyte dies all your units will be removed from the game.
  • You can save a dead undead ally by attacking it's wisp.
  • Only the humans can use the Human Merchant to buy items.
  • Turning air or ranged units off won't stop the undeads from training those units.
What can you do?
  • I would love to have a nice loading screen :)
  • All ideas are welcome.

Thanks to mo0ni[behh] for creating a multiboard and creating that awesome spell.


Undead Tag 3.6
-Fixed the training bug with neutral hostile
-Added a small cooldown for Potion of Teleportation
-Made it a bit harder for the undead
-Gave player 10 and 11 a footman when camp 1 has been built
-Changed command for the non game controller


Undead Tag 3.7
-Hero can't attack wisps anymore
-Changed the position of a Guard Tower in the first camp
-Holy Markin can now also be used on wards and invurnable units
-The Guardian can now also heal himself
-Gave the Guardian more armor
-Gave the Holy Knight more hp
-Added another Flesh House upgrade


Undead Tag 3.8
- Removed the flesh houses that were in the map

Undead Tag 3.9
-Only Spiders and Acolytes can save
-Changed the position of a Guard Tower in the first camp
-Holy Markin can now also be used on wards and invurnable units
-The Guardian can now also heal himself
-Gave the Guardian more armor
-Gave the Movement Speed Aura the movement speed aura buff
-Increased the mana cost of Blindness
-Fixed the dead message when the vampire get's killed
-Changed the items that the Admiral get's when he levels up
-Gave the Admiral less mana
-Changed the Bodyguards ability
-Reduced the power of the Warstomp and Thunderclap

Undead Tag 4.0
Fixed the wood dialog
If a camp dies, no units will spawn
Made it bit harder for the undead later in the game
Added anti-teamkill
Changed some units
Changed some abilities
Human Upgrade
+20/20 damage
+150/150 hit points
+75/75 movement speed
Apply defense upgrade bonus
Also made it smaller in size

Undead Tag 4.1
-Changed the human upgrade
-Fixed the Perfectly Hit Spell ( i hope )
-Changed the discription of Blue Lightning

Undead Tag 4.2
-Made it bit easier for the undead
-Fixed now that you can revive your hero after being killed
-You can now sell the Aura Farm

Undead Tag 4.3

-When you die, you can now revive your hero instead of retrain
-Made it some easier for the undead
-Spider has now 350 hp instead of 200 hp
-House of Death can now be built on unblighted ground
-Wisps now have some little sight
-When your wisp gets killed you now get some starting gold if your gold is less than 300
-When your acolyte dies your towers get destroyed instead of removed ( you will your wood back )
-The Humans will now attack you when you revived
-Fixed the Wall Mode bug when you revive

Undead Tag 4.4
-Again made it some easier for the undead
-Removed damage from Gold House
-Added a new unit - Meat Wagon
-Some minor changes as well
 

Attachments

  • UnDeaD TaG 3.6.w3x
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  • UnDeaD TaG 3.7.w3x
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  • UnDeaD TaG 3.8.w3x
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  • UnDeaD TaG 3.9.w3x
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  • UnDeaD TaG 4.0.w3x
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  • UnDeaD TaG 4.1.w3x
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  • UnDeaD TaG 4.2.w3x
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  • UnDeaD TaG 4.3.w3x
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  • UnDeaD TaG 4.4.w3x
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Last edited:
Level 3
Joined
Dec 22, 2008
Messages
24
Well whole your description can be put to one single part of map info! You still need terrain pictures, list of people who work with ya or helped you (credits)!
Write all about system that you use and all stuff that you want to add to your map!
Create screenshots of awesome spells etc etc!

The terrain isn't anything special, just from war3 itself.
I already gave credits to mo0ni[behh] cuz he was the only one who helped me with the map itself. Sure there are people who gave me ideas but that are too much people :/
And can you tell me how to hide and show some text with an arrow? Like in here.
 
Last edited:
Level 14
Joined
Jul 28, 2009
Messages
1,085
12b3e5ca.jpg


Heres the LoadingScreen.
:)
 
Level 3
Joined
Dec 22, 2008
Messages
24
Perfection i love it i really do
BUT i'd like to keep this legendo loading screen in other versions :)
So if you could only remove 3.6 :?
 
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