- Joined
- Dec 22, 2008
- Messages
- 24
Undead TaG 4.4
UNDEAD TAG
How does it work?
In start the game controller will be picked. Then the game controller will see a dialog where he / she can choose the game modes. After that the game will begin.
If you are in force 1 ( The Undeads ) you have to run to a gold mine, gather gold and create your base. If your base is good, you create units and attack the enemy's camps to win.
If you are in force 2 ( The Humans ) you will get one weak starting unit to play around with and a scout that is invisble to locate your enemies. After camps 2 has been created you will get your hero to slay your enemies. If there are no more acolytes you win.
The Game controller
The Game controller controlls the game. He / she can make sure that Brown ( Human Computer ) will not send air / ranged units. He / she can also turn them back on any time. He / she can also make sure that the Undead can't build walls. And ofc make sure they can any time. The Game controller can also type -gchelp to see all avaible commands he / she can use.
Other commands
There are also commands that other players can use who aren't the Game controller. For example -time, which shows you the game time, -camps, shows you where all the camps are, -help which shows you all avaible commands for you.
Random information
Thanks to mo0ni[behh] for creating a multiboard and creating that awesome spell.
Undead Tag 3.6
-Fixed the training bug with neutral hostile
-Added a small cooldown for Potion of Teleportation
-Made it a bit harder for the undead
-Gave player 10 and 11 a footman when camp 1 has been built
-Changed command for the non game controller
Undead Tag 3.7
-Hero can't attack wisps anymore
-Changed the position of a Guard Tower in the first camp
-Holy Markin can now also be used on wards and invurnable units
-The Guardian can now also heal himself
-Gave the Guardian more armor
-Gave the Holy Knight more hp
-Added another Flesh House upgrade
Undead Tag 3.8
- Removed the flesh houses that were in the map
Undead Tag 3.9
-Only Spiders and Acolytes can save
-Changed the position of a Guard Tower in the first camp
-Holy Markin can now also be used on wards and invurnable units
-The Guardian can now also heal himself
-Gave the Guardian more armor
-Gave the Movement Speed Aura the movement speed aura buff
-Increased the mana cost of Blindness
-Fixed the dead message when the vampire get's killed
-Changed the items that the Admiral get's when he levels up
-Gave the Admiral less mana
-Changed the Bodyguards ability
-Reduced the power of the Warstomp and Thunderclap
Undead Tag 4.0
Fixed the wood dialog
If a camp dies, no units will spawn
Made it bit harder for the undead later in the game
Added anti-teamkill
Changed some units
Changed some abilities
Human Upgrade
+20/20 damage
+150/150 hit points
+75/75 movement speed
Apply defense upgrade bonus
Also made it smaller in size
Undead Tag 4.1
-Changed the human upgrade
-Fixed the Perfectly Hit Spell ( i hope )
-Changed the discription of Blue Lightning
Undead Tag 4.2
-Made it bit easier for the undead
-Fixed now that you can revive your hero after being killed
-You can now sell the Aura Farm
Undead Tag 4.3
-When you die, you can now revive your hero instead of retrain
-Made it some easier for the undead
-Spider has now 350 hp instead of 200 hp
-House of Death can now be built on unblighted ground
-Wisps now have some little sight
-When your wisp gets killed you now get some starting gold if your gold is less than 300
-When your acolyte dies your towers get destroyed instead of removed ( you will your wood back )
-The Humans will now attack you when you revived
-Fixed the Wall Mode bug when you revive
Undead Tag 4.4
-Again made it some easier for the undead
-Removed damage from Gold House
-Added a new unit - Meat Wagon
-Some minor changes as well
UNDEAD TAG
How does it work?
In start the game controller will be picked. Then the game controller will see a dialog where he / she can choose the game modes. After that the game will begin.
If you are in force 1 ( The Undeads ) you have to run to a gold mine, gather gold and create your base. If your base is good, you create units and attack the enemy's camps to win.
If you are in force 2 ( The Humans ) you will get one weak starting unit to play around with and a scout that is invisble to locate your enemies. After camps 2 has been created you will get your hero to slay your enemies. If there are no more acolytes you win.
The Game controller
The Game controller controlls the game. He / she can make sure that Brown ( Human Computer ) will not send air / ranged units. He / she can also turn them back on any time. He / she can also make sure that the Undead can't build walls. And ofc make sure they can any time. The Game controller can also type -gchelp to see all avaible commands he / she can use.
Other commands
There are also commands that other players can use who aren't the Game controller. For example -time, which shows you the game time, -camps, shows you where all the camps are, -help which shows you all avaible commands for you.
Random information
- If your acolyte dies all your units will be removed from the game.
- You can save a dead undead ally by attacking it's wisp.
- Only the humans can use the Human Merchant to buy items.
- Turning air or ranged units off won't stop the undeads from training those units.
- I would love to have a nice loading screen
- All ideas are welcome.
Thanks to mo0ni[behh] for creating a multiboard and creating that awesome spell.
Undead Tag 3.6
-Fixed the training bug with neutral hostile
-Added a small cooldown for Potion of Teleportation
-Made it a bit harder for the undead
-Gave player 10 and 11 a footman when camp 1 has been built
-Changed command for the non game controller
Undead Tag 3.7
-Hero can't attack wisps anymore
-Changed the position of a Guard Tower in the first camp
-Holy Markin can now also be used on wards and invurnable units
-The Guardian can now also heal himself
-Gave the Guardian more armor
-Gave the Holy Knight more hp
-Added another Flesh House upgrade
Undead Tag 3.8
- Removed the flesh houses that were in the map
Undead Tag 3.9
-Only Spiders and Acolytes can save
-Changed the position of a Guard Tower in the first camp
-Holy Markin can now also be used on wards and invurnable units
-The Guardian can now also heal himself
-Gave the Guardian more armor
-Gave the Movement Speed Aura the movement speed aura buff
-Increased the mana cost of Blindness
-Fixed the dead message when the vampire get's killed
-Changed the items that the Admiral get's when he levels up
-Gave the Admiral less mana
-Changed the Bodyguards ability
-Reduced the power of the Warstomp and Thunderclap
Undead Tag 4.0
Fixed the wood dialog
If a camp dies, no units will spawn
Made it bit harder for the undead later in the game
Added anti-teamkill
Changed some units
Changed some abilities
Human Upgrade
+20/20 damage
+150/150 hit points
+75/75 movement speed
Apply defense upgrade bonus
Also made it smaller in size
Undead Tag 4.1
-Changed the human upgrade
-Fixed the Perfectly Hit Spell ( i hope )
-Changed the discription of Blue Lightning
Undead Tag 4.2
-Made it bit easier for the undead
-Fixed now that you can revive your hero after being killed
-You can now sell the Aura Farm
Undead Tag 4.3
-When you die, you can now revive your hero instead of retrain
-Made it some easier for the undead
-Spider has now 350 hp instead of 200 hp
-House of Death can now be built on unblighted ground
-Wisps now have some little sight
-When your wisp gets killed you now get some starting gold if your gold is less than 300
-When your acolyte dies your towers get destroyed instead of removed ( you will your wood back )
-The Humans will now attack you when you revived
-Fixed the Wall Mode bug when you revive
Undead Tag 4.4
-Again made it some easier for the undead
-Removed damage from Gold House
-Added a new unit - Meat Wagon
-Some minor changes as well
Attachments
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UnDeaD TaG 3.6.w3x325.9 KB · Views: 64
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UnDeaD TaG 3.7.w3x326.6 KB · Views: 55
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UnDeaD TaG 3.8.w3x844.6 KB · Views: 58
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UnDeaD TaG 3.9.w3x848.6 KB · Views: 55
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UnDeaD TaG 4.0.w3x338 KB · Views: 58
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UnDeaD TaG 4.1.w3x338.1 KB · Views: 50
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UnDeaD TaG 4.2.w3x337.5 KB · Views: 57
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UnDeaD TaG 4.3.w3x333.4 KB · Views: 54
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UnDeaD TaG 4.4.w3x333.2 KB · Views: 54
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