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UltraNumb By NourmeusXL

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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UltraNumb
Created By NourmeusXL

Set sound volume to 100%
Featuring and Story Telling:
The actions take place in a desolate mountain forest where Shadowsong Maiev meets her pray Illidan Stormrage.This kind of cinematic must have been made over billion times,however i did not make illidan vs maiev couse of the lore,i've set them to fight becouse both of them have good animations :).
Some things you should know
1.The explasion sfx are not good,ive tryed to look everywhere for some good ones but they arent :'(.
2.The end is kinda wierd yeah,but somehow orginal its better to die by someone else then just kill each other?


Other:
1.There are no screenshots sorry my print screen isnt working.
2.The song used is by KoRn -Coming Undone VS Blue Stahli - ULTRAnumb
3.The tittle confuses you? Well honestly i wanted to kill myself couse i had no idea how to name it,so yeah i took the songs name.


Credits:
1.Great Lightning By Tranquil
2.Ofcourse the hive for UTM
3.WardenDaggerMissile-????
4.Artillery Round by Bon_Jovi By Bon_Jovi
5.And stahi,korn for the Mega epic song <3


If you liked to cinematic,click that happy rep button ;)






Keywords:
Fight,Not lore,illidan,Maiev,UltraNumb,ME,Hehe
Contents

UltraNumb By NourmeusXL (Map)

Reviews
13:03, 17th Jan 2014 Hell_Master: Awaiting for your updated version...

Moderator

M

Moderator

13:03, 17th Jan 2014
Hell_Master: Awaiting for your updated version...
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
The Hive Workshop Official
mr_design_mapreview.jpg


Map Reviewer: Hell_Master
Map Name: UltraNumb
Map Author: NourmeusXL


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Originality

Many attempted to make a fighting cinematic such as this so to put it off, this is not much original and I see no new interesting fighting scene here.

Score: 52/100

Presentation

Presentation looks decent, explains a bit of the basic information and some things to know. Also, add a screenshot (optional). To end the cinematic, it has a credit list which looks pretty decent.

Just a tip, change the blue text to something else and possible the red also (it crushes the eye so much). To be honest, just stay in one color to be safe. Different colors in each part could look good but at the end, it really does not look that good.


Score: 55/100

Design

Minimap Image looks good same for the Loading Screen but what I don't ike is you could have written much more info on the Loading Screen. As I have said on my last review of your EoD, make an introduction at Loading Screen. The spell effects in here looks good also.

Score: 63/100

Terrain

Terrain could be better I think. It could have some Tile variations and a little amount of doodads. The terrain fog could be of different color because I dont see it fitting and the fog effect is too strong. There is a part in the water where it is green, it looks like you forgot to put a water cover doodad at that part also.

Score: 60/100

Triggers

Not much of the person to judge the triggers but looks pretty neat for me and well-organized.

Score: 76/100

Object Data

Some of the imported materials in-game are used on a village in the map also but has never been used at the cinematic. I suggest you remove this, it is pretty much unecessary and takes much space in the map.

Score: 36/100

Gameplay

Overall, for a fighting cinematic, this looks decent maybe? I do think it could have been better. I love the music because I have it in my computer downloaded and I know it to be a fast paced music so the fight could be also fast paced, the music is fast but the dialogues and scenes is pretty much slow which doesn't blend well. Some parts of the fight could be more creative such as when the time they are just attacking each other normally. You could have added some touches in it where sometimes they use some awesome spells and stuffs. Also to talk about realistic-ness, how could a Firelord stand at a water area?

It also has some grammar mistakes.


Score: 47/100

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The cinematic is pretty much not that original and could have something "groundbreaking" in it.

Presentation could be better. Some color such as Blue and Red hurts the eye pretty much due to its deep and almost unclear appearance in texts. To be honest, you could have just stay in one color, much better rather than this rainbow color thingy.

Loading Screen should have an introduction to the cinematic. It gives some touches in the normal and simple loading screen as we know it.

Terrain could be a lot better as I have said on my review at the terrain part. See there also my suggestions to make the terrain better.

Some of the imported materials in-game looks useless because they have been used in the terrain though they have not been used in the cinematic itself. Which pretty much means the terrain of the village you made is also quite useless.

Cinematic is pretty much slow paced while the music itself is fast paced and because of that, they do not blend well. The cinematic as I have said could have something more in it that is groundbreaking in most fights.


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Final Score: 55.571/100
2/5 Vote for Rejection

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Contact: (Visitor Message) / (Private Message) / (Map Reviewers)
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
Time for my review, and it'll not be pleasant unluckily.

- First of all, no information in the loading screen! Just telling me to set sound to 100%. Not enough
- Too dense fog that the fight was hardly seen well
- A few dialogue mistakes
- The fight wasn't original and in some scenes they just used the common attack animations
- When Illidan and Maiev both transformed, they seemed to be, ehm... "dancing" instead of "fighting". They were attacking very quickly that they looked like idiots.
- Some effects seemed to be used randomly anywhere. For example, the red lightnings looked like going anywhere.
- Terrain lacks of doodads
- Film was half dialogue and half action, not good for a 1vs1 cinematic. Also, the fight was slow-paced

What I suggest:-
- Put more doodads in ur terrain
- Correct the few dialogue mistakes
- Don't use the common attack animations for the fight, it's boring
- When Illidan and Maiev transform, let them use effects instead of fighting with common attack animations at very high pace
- Decrease the dialogue a bit because in a 1vs1 cinematic, u expect more action than speaking
- The fight should be fast paced
- Improve the camera usage

To conclude, I'll give a 2/5 and sadly vote for REJECTION! Looks like some effort has been put in this cinematic but it lacks of action and has a bad usage of special effects. I don't even think this cinematic is original. What's different from the 1000000 cinematic already uploaded? However, if u follow my suggestions, ur cinematic will become much better because it has the potentiality of becoming an exciting 1vs1 cinematic!
 
Level 7
Joined
Dec 26, 2013
Messages
231
Here is my review after watching your cinematic

IamFootman061

UltraNumb Review
Review by IamFootman061

Good things:

I think i don't see good things here. Sorry dude

Fair things:

Terrain. Terrain is fair enough for me but it's empty.

Bad:

Gameplay. I thought the cinematic will be fast paced as the last reviewers said but it wasn't
Camera. You need to improve your camera. Camera movement make the cinematic also fast paced.
Atmosphere. The atmosphere for me was really bad. Blue? Doesn't look good. Maybe you can make it Light blue or Dark blue because plain colors doesn't look good for an atmosphere.
Music. The music doesn't fit for my opinion as well as the others too.
Scenes. The Battle scenes wasn't good to me too. The way they are just attacking each other? maybe you will just use an animation.

Suggestions:

You should improve your terrain and change the atmosphere.
You need to make your camera movement fast to make it fits with the music.
Use uncommon animations to make it look great.
I vote for [highlight]Rejection [/code] Sorry dude. :thumbs_down:
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
The music could actually work and seeing that he is focusing his cinematic on the music itself so the music should stay as it is but he must adjust his cinematic to be fast paced like the music because the music is a fast paced one.
 
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