1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

[Tutorial] Mad Mazers v1.61

Submitted by SeriousEnemy
This bundle is marked as approved. It works and satisfies the submission rules.
Mad Mazers

Update News v1.61

This map is slowly getting bigger and bigger!
This map now has a complete new spawn trigger!

To give you a little visual stuff for what I've changed, take this 2 screenshots.

Screenshots

[​IMG]
[​IMG]



Info

This map is made for everyone who is interested in map making, but didn't found the right way to start.
Tower defenses are a great basic to learn map making, because most important parts of a tower defense are very easy to create!

If you have any questions feel free to ask me!


Please do not upload a changed version of this map!

I am very sorry that the last update took so long, but I wasn't enjoying warcraft for a long time. But I am back now.
So if you want to see more stuff, just write me a message here on hive.

Comments and bug reports are highly welcome!


This map contains:


spawn triggers
move triggers
restart triggers
music triggers
Choosable difficulty
level depending requirements for towers
sell ability for towers
player left notification
painted black background of tooltips
hint system
player commands (like: -roll, :message (ingame message contains 'message'), -lifes and much more!)
player control panel (dialog menu)
tower abilitys (selfmade with JASS)
Multiboard with kills, gold, leaks and next level infos

Future updates and changelog

Future updates

-More towers with more spells





Changelog

Version 1.6 up 1.61 - 16. January, 2013

1.61:
Reworked trigger:
-Misc RuneLureAbility
-Misc RuneLureAbilityUpgrade

1.6:
Changed triggers:
-'Spawn' (and all reliances)
-'Prevent Difficulty' changed to 'Prevent Collision' (difficulty is changed by handicap instead of removing life)
-'Map Init' - removed all level (wave) settings

Renamed trigger:
'Level Special' into 'Get Level Requirement'

Added trigger:
-Finish Level
-Get Gold (to change the bounty via triggers)
-Create Multiboard
-Init Levels

Others:
-Added 30 new wave units
-Changed almost any value (armor, hp,..) for the wave units
-Changed Bolder towers attack speed and damage
-Changed almost every level requirement for towers


Version 1.5 - 29. December, 2012

Little bit better Jass script for following triggers:
-Misc PaladinAbility
-Misc BoulderTowerAbility
-Misc ColdTowerAbility
-Misc EnergyTowerAbility
-Misc FireTowerAbility
-Misc Map Initialization
-Misc Base Stay
-Spawn Effects
-Life Loose Effects

Overworked trigger: Misc Hints
Overworked 2 triggers: PCom ControlPanel Analysis(+2) - added the playlist stuff
Added Trigger: Misc ChangeFoodMessage
Added Trigger: Misc Music

Changed display time from trigger 'Misc PlayerLeaves' from 100000.. to 5 seconds
Changed unit data
Changed all turret attacks to chaos
Fixed max and min movement speed of units
Changed the value for damage reduction
Changed the loading screen and map preview - decreased the size alot

Ability Frozen Area fixed (slows 50% now, instead of freezing to min. movement speed)

Changed missle speed from all 3 fire towers

Added Towers:
-Darkness Tower


Version 1.4 - 19. November, 2009

-changed name of trigger "Getting Started" to "Autostart map"
-added a Difficulty System
-better seperation from spawn stuff, loosing, etc (Trigger: Spawn)
-changed mapname from "How to create a Tower Defense" to "[Tut] Mad Mazers"
-doubled the max. hp of every mazer


Version 1.3 - 18. November, 2009

-added a loading screen and a map preview
-general overwork of all hints


Version 1.2 - 17. November, 2009

-fixed trigger *Getting started* (map double started)


Version 1.1 - 16. November, 2009

-fixed trigger *Restart* (map restarted, but waves didn't stopped counting.. result: no spawns)



Credits and thanks to:

Credits

-Blizzard Entertainment (human emblem on my loading screen)


Thanks to:

All listed people don't changed anything from the map but gave me some hints for the stuff you can see in the brackets.

Falke13 and kola [shorter map name]
13e13ie [loading screen]
Battle_Lord_NL [difficulty system]



Keywords:
Tutorial, Tower, Defense, Open, Source, opensource, Maze
Contents

[Tutorial] Mad Mazers v1.61 (Map)

  1. Ralle

    Ralle

    Owner

    Joined:
    Oct 6, 2004
    Messages:
    11,227
    Resources:
    22
    Tools:
    3
    Maps:
    5
    Tutorials:
    14
    Resources:
    22
    Thread opened by request.
     
  2. SeriousEnemy

    SeriousEnemy

    Joined:
    Nov 15, 2009
    Messages:
    219
    Resources:
    2
    Maps:
    1
    Template:
    1
    Resources:
    2
    Thank you very much! :)
     
  3. Paliouras

    Paliouras

    Joined:
    Jun 21, 2011
    Messages:
    176
    Resources:
    0
    Resources:
    0
    triggers in jass or gui?
     
  4. SeriousEnemy

    SeriousEnemy

    Joined:
    Nov 15, 2009
    Messages:
    219
    Resources:
    2
    Maps:
    1
    Template:
    1
    Resources:
    2
    Most of the triggers are GUI, like spawning triggers and stuff.

    Just advanced triggers (tower spells, hint system) are JASS.
     
  5. mateuspv

    mateuspv

    Joined:
    Apr 16, 2011
    Messages:
    140
    Resources:
    0
    Resources:
    0
    sincerely, I loved the idea, we need more models maps.

    I advise optimize their Jass.
    5/5 by initiative!
     
  6. SeriousEnemy

    SeriousEnemy

    Joined:
    Nov 15, 2009
    Messages:
    219
    Resources:
    2
    Maps:
    1
    Template:
    1
    Resources:
    2

    A new version will come soon, got less time atm.
    I guess in the next week this map will get a big update again.

    Update includes:
    -Multiboard for Kills/Leaks/Gold/Next Level Unit Infos
    -Changed spawn (2 different units each wave)
    -Max. level changed to 20
    -Added 30 wave units
    -Going to fix the 'Rune Lure' triggers (optimized JASS)
    -Changed almost every unit data
    -Maybe more

    This map is slowly reaching the 'real tower defense' status. :)

    Oh and by the way, I need 1-3 testers to make sure any new stuff will work.
    Anyone who helps will be listed in the credit section!
     
  7. vince759

    vince759

    Joined:
    Dec 24, 2012
    Messages:
    151
    Resources:
    0
    Resources:
    0
    hi !What Type of map is This ?.. hehe add some of your Description, so that we will fully know this kind of Map, what we're playing ! good Luck ! Keep it Up.
     
  8. SeriousEnemy

    SeriousEnemy

    Joined:
    Nov 15, 2009
    Messages:
    219
    Resources:
    2
    Maps:
    1
    Template:
    1
    Resources:
    2
    This is a tower defense map (unprotected), including basic and advanced triggers.
    Made for all who want to see how finished maps could look like.
    I had fun playing this map aswell, but it's used to show how it works at all.^^


    And looking right to the map preview..
    Type: Tower (Defense / TD / Maul / Wars)

    And the Info Box:
    This map is made for everyone who is interested in map making, but didn't found the right way to start.
    Tower defenses are a great basic to learn map making, because most important parts of a tower defense are very easy to create!
    :p
     
  9. vince759

    vince759

    Joined:
    Dec 24, 2012
    Messages:
    151
    Resources:
    0
    Resources:
    0
    w0w, s0 helpful 4 th0se who want to make TD maps. keep it up bro. :goblin_good_job:
     
  10. SeriousEnemy

    SeriousEnemy

    Joined:
    Nov 15, 2009
    Messages:
    219
    Resources:
    2
    Maps:
    1
    Template:
    1
    Resources:
    2
    New Version: 1.61 - Just a very small update.. I finally found time to improve the Jass Ability Rune Lure.
    Alot of work for such a simple effect..

    Thank you very much vince!
     
  11. Anachron

    Anachron

    Joined:
    Sep 9, 2007
    Messages:
    6,167
    Resources:
    66
    Icons:
    49
    Packs:
    2
    Tools:
    1
    Maps:
    3
    Spells:
    9
    Tutorials:
    1
    JASS:
    1
    Resources:
    66
  12. SeriousEnemy

    SeriousEnemy

    Joined:
    Nov 15, 2009
    Messages:
    219
    Resources:
    2
    Maps:
    1
    Template:
    1
    Resources:
    2
    Looks interesting!
    The only thing I don't like is the mass of the rock chunks.

    Good job!
     
  13. Anachron

    Anachron

    Joined:
    Sep 9, 2007
    Messages:
    6,167
    Resources:
    66
    Icons:
    49
    Packs:
    2
    Tools:
    1
    Maps:
    3
    Spells:
    9
    Tutorials:
    1
    JASS:
    1
    Resources:
    66
    I made it at 01:20am and just put something there to remove the emptiness :)
    Feel free to improve it, no credits needed.
     
  14. SeriousEnemy

    SeriousEnemy

    Joined:
    Nov 15, 2009
    Messages:
    219
    Resources:
    2
    Maps:
    1
    Template:
    1
    Resources:
    2
    Didn't said mine is better than yours, I needed like 10 minutes either.. :D
    Well if I use it for the next version you will get credits.
     
  15. Anachron

    Anachron

    Joined:
    Sep 9, 2007
    Messages:
    6,167
    Resources:
    66
    Icons:
    49
    Packs:
    2
    Tools:
    1
    Maps:
    3
    Spells:
    9
    Tutorials:
    1
    JASS:
    1
    Resources:
    66
    Feel free to just use some ideas, I know my terrain wasn't good.
    Just hate the normal Dalaran stuff :)
     
  16. vince759

    vince759

    Joined:
    Dec 24, 2012
    Messages:
    151
    Resources:
    0
    Resources:
    0
    do you know how to create AI triggers ? (not Protected)
    if you create like that, i'm sure that it will be popular..
    many editors don't know how to make AI ..
    if you can make it.. i'm Proud of You!
     
  17. SeriousEnemy

    SeriousEnemy

    Joined:
    Nov 15, 2009
    Messages:
    219
    Resources:
    2
    Maps:
    1
    Template:
    1
    Resources:
    2
    Never created AI scripts.
    But I guess I could trigger them.

    I'll think about it, maybe I'll add it. :)
     
  18. Rapid

    Rapid

    Joined:
    Dec 8, 2012
    Messages:
    132
    Resources:
    0
    Resources:
    0
    Cool! It's very helpful who like TD. nah +rep
     
  19. SeriousEnemy

    SeriousEnemy

    Joined:
    Nov 15, 2009
    Messages:
    219
    Resources:
    2
    Maps:
    1
    Template:
    1
    Resources:
    2

    Thank you very much! :)