They never face angle instantly there is always a .25 second delay when facing angle.
The time you are talking about is the visual part. If you force a unit to face an angle it is ready to go in that direction.
Note though that GetUnitFacing returns the visual part.
but the visuals will always lag behind.
The time you are talking about is the visual part.
Note though that GetUnitFacing returns the visual part.
So the unit model we see turning is non-visual?Note that my test map shows the non-visual part.
I did not post a method, just said how things are.That means any spell that uses the facing angle of unit will not work with your method.
I did not post a method, just said how things are.