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Tropical Tag

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Level 3
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Dec 11, 2005
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Map Overview:

A revolutionary Tag game that seeks to set a new standard for the genre. Adds many new dynamics not found in any other Tag, and eliminates a plethora of problems found in almost all others. This map has been worked on extensivly by a number of people since November 2005. Tropical Tag is a variation of Sheep Tag. The basic hunters hunt down prey concept is maintained. The differences are seen in the variety of things that the Fish and Naga are able to do or build. Different environments also play a major role in this deviation. Tropical Tag is more complex then Sheep Tag which helps to maintain its lasting appeal.


Features:

-Pick from one of six Fish or four Naga.
-Each custom unit has their own unique abilities and characteristics.
-A beautiful terrain makes playing this map more enjoyable.
-No memory leaks, this map will not build up lag as you play.
-JASS enchanced spells add to the uniqueness of abilities
-A host of common Tag problems fixed. This includes boring hunters, abusable farm locations, lack of lasting appeal and many others.
-A very polished map. You will not find tooltip errors or hotkey conflicts here.
-The game has gone through several months of balancing, and at this point is mostly balanced.
-A large tech tree for Fish buildings. With extensive upgrades for a variety of base farms, you have several different paths you can take when building.
-The Fish have access to many different items via a buildable item shop which yeilds yet another element to Fish gameplay.
-The Naga also have access to their own item shop. Unlike other tags, the items available to the Naga are quite fun (Blink, Fish Hook, Stasis Traps etc.)
-The environment is supported by periodic random weather effects.
-An intimidating volcano adds an interesting element of randomness to the gameplay.
-There is now a greater importance to dying/saving for Fish which has been influenced by punishment and rewards.
-Has been updated since November 2005 and will continue to be until completion.


Credits:

-Thanks to Tarano for quality initial trigger work and helping me get this project off the ground.
-Thanks to Jimpy for amazing terrain work. This map could not have gotten nearly this far without you.
-Thanks to emjlr3 for a lot of trigger help. A good deal of things in this map wouldn't be here or be as good without your help.
-Thanks to Darkbuddha and Eldorquo for providing many suggestions for new content and balance. Your help in testing was very beneficial as well.
-Thanks to the members of TheHelper.net for providing feedback and various help throughout the map update process.


What you guys can do

-Play the map and help me root out any bugs
-Provide balance suggestions and other feedback
-Spread the map around, get it more popular, rehost etc.

Download here: http://www.wc3sear.ch/?p=Maps&ID=8284

Version 2.2 going to be released in a few days or so. Its going to be a HUGE release!
 
Level 7
Joined
Dec 17, 2005
Messages
337
Sounds good buddy, can't wait to test it out. I acn host it :D NEW GOOD games are hard to find, only cheap knockoffs of others that dont last too long. GAmes like sheeptag and tree ag stick out because something is special about it. Yours sounds like it is but we''ll have to see. Also this map sounds ALOT like a certain map called island defenders....
 
Level 4
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Jun 11, 2005
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This Sounds Exciting, i wish more ppl on here would publish like this... whenever i get my tft installed, i will surely tryout this map.. Nice Work ;)


Christ-
 
Hmmm...Im making a tag like this. Sheep tag in space!

...Sounds like a ripoff idea, but im atually going to make it somewhat entertaining and complex as well!

Features
-A slew of sheep to pick, each with special buildings only they can make and abilities they only have.
-Creeps around the map will hunt you if you come to close.
-Space travel and visiting other planets and moons add a new demension to the already fun tag games.
-Poacher AI (FINALLY!)
-Dinosuars (Can be trained at mercinary camps, for sheep and wolves alike to wage war and protect themselves.
-Oxygen system (sheep gant breath forever you know...)
-Triggers killing you from heat if you get to close to the sun or go to venus.
-Travel incorrectly in space, and you will go into solar orbit! (WEEEEEEEEEEEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!)
-Music as you go along (looking for an alien invasion theme music for the alien sheep, can anyone help me?)
-Weather and climate in gas giants
-Space combat
-Anti camp (including outside the spawn! Your bases are only temporary)
What do you think of my tag so far?
 
Level 3
Joined
Dec 11, 2005
Messages
25
Matt540 said:
Hmmm...Im making a tag like this. Sheep tag in space!

...Sounds like a ripoff idea, but im atually going to make it somewhat entertaining and complex as well!

Features
-A slew of sheep to pick, each with special buildings only they can make and abilities they only have.
-Creeps around the map will hunt you if you come to close.
-Space travel and visiting other planets and moons add a new demension to the already fun tag games.
-Poacher AI (FINALLY!)
-Dinosuars (Can be trained at mercinary camps, for sheep and wolves alike to wage war and protect themselves.
-Oxygen system (sheep gant breath forever you know...)
-Triggers killing you from heat if you get to close to the sun or go to venus.
-Travel incorrectly in space, and you will go into solar orbit! (WEEEEEEEEEEEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!)
-Music as you go along (looking for an alien invasion theme music for the alien sheep, can anyone help me?)
-Weather and climate in gas giants
-Space combat
-Anti camp (including outside the spawn! Your bases are only temporary)
What do you think of my tag so far?

No offense, but you sound like a 10 year old who will never finish that map, and if you do, will not have worked more then a few weeks on it.

Please take your ideas elsewhere.
 
Karawasa. said:
No offense, but you sound like a 10 year old who will never finish that map, and if you do, will not have worked more then a few weeks on it.

You do understand that that was almost an oxy moron?

You wont finish it.
It will take you a few weeks to make

As for some of the ideas; I did ad a few things for humor, though most are gonna take a while. For instance, that AI will not be so easy as you think...If you even played any tags, you would know what im saying. THey only camp, no moving or hunting.
 
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