- Joined
- Nov 13, 2016
- Messages
- 2
Hello, I'm new here so I'll try to be as simple as I can. I am trying to create units that you have to upgrade individually and for the peasant, I have 2 different abilities. One to upgrade to a Miner and another to a Woodsman. I have the abilities as a charge gold/lumber so the owner has to pay for the upgrade, but when I go to apply the trigger to replace the unit after it is purchased it only sticks with one upgrade. So to lay it out.
Units:
Peasant (Upgrade to)
-Miner
-Woodsman
Trigger
Event = Unit - a unit starts the effect of an ability.
Conditions = (Ability being cast) equal to Miner Upgrade (This is the charge gold/lumber ability)
Actions = Unit - replace (triggering unit) with a Miner using The old unit's relative life and mana.
I have the same trigger for the Woodsman and the two seem to get conflicted and goes only to the Miner even though I click the Woodsman Upgrade.
Units:
Peasant (Upgrade to)
-Miner
-Woodsman
Trigger
Event = Unit - a unit starts the effect of an ability.
Conditions = (Ability being cast) equal to Miner Upgrade (This is the charge gold/lumber ability)
Actions = Unit - replace (triggering unit) with a Miner using The old unit's relative life and mana.
I have the same trigger for the Woodsman and the two seem to get conflicted and goes only to the Miner even though I click the Woodsman Upgrade.