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[Spell] Triggered Life Drain is Stacking

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Level 2
Joined
Apr 21, 2014
Messages
16
Is there something wrong with these triggers? The effectiveness of the spells increased by 2 times everytime I cast this spell.

For example:

The first time spell is casted, drains 90 hp/s
The second time spell is casted, drains 180 hp/s
The third time spell is casted, drains 360 hp/s

Another problem:
1) How to add lightning effect to this spell? I based to spell on channel ability

Upheaval
  • Actions
    • -------- MUI INIT --------
    • Set HR_A_WR_DR_Idx = (HR_A_WR_DR_Idx + 1)
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Ability being cast) Equal to (==) Warlock - Upheaval
        • Then - Actions
          • -------- RESET EVERYTHING --------
          • Set HR_A_WR_DR_Val_CT_HP[HR_A_WR_DR_Idx] = 0.00
          • Set HR_A_WR_DR_Val_CT_EN[HR_A_WR_DR_Idx] = 0.00
          • Set HR_A_WR_DR_Val_TG_EN[HR_A_WR_DR_Idx] = 0.00
          • Set HR_A_WR_DR_Val_TG_HP[HR_A_WR_DR_Idx] = 0.00
          • -------- ABILITY VARS --------
          • Set HR_A_WR_DR_Caster[HR_A_WR_DR_Idx] = (Casting unit)
          • Set HR_A_WR_DR_Target[HR_A_WR_DR_Idx] = (Target unit of ability being cast)
          • -------- Caster Hitpoints --------
          • Set HR_A_WR_DR_Val_CT_HP[HR_A_WR_DR_Idx] = (9.00 + (0.10 x (3.00 x (Real((Intelligence of HR_A_WR_DR_Caster[HR_A_WR_DR_Idx] (Include bonuses)))))))
          • -------- Caster Mana --------
          • Set HR_A_WR_DR_Val_CT_EN[HR_A_WR_DR_Idx] = 2.50
          • -------- Boss Energy --------
          • Set HR_A_WR_DR_Val_TG_EN[HR_A_WR_DR_Idx] = 1.50
          • -------- Boss HP --------
          • Set HR_A_WR_DR_Val_TG_HP[HR_A_WR_DR_Idx] = (9.00 + (0.10 x (25.00 x (Real((Intelligence of HR_A_WR_DR_Caster[HR_A_WR_DR_Idx] (Include bonuses)))))))
        • Else - Actions
          • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Ability being cast) Equal to (==) Doom Guard - Shadow Path
            • Then - Actions
              • -------- ABILITY VARS --------
              • Set HR_A_WR_DR_Caster[HR_A_WR_DR_Idx] = (Casting unit)
              • Set HR_A_WR_DR_Target[HR_A_WR_DR_Idx] = (Target unit of ability being cast)
              • -------- Caster Hitpoints --------
              • Set HR_A_WR_DR_Val_CT_HP[HR_A_WR_DR_Idx] = 75.00
              • -------- Caster Mana --------
              • Set HR_A_WR_DR_Val_CT_EN[HR_A_WR_DR_Idx] = 0.00
              • -------- Boss Energy --------
              • Set HR_A_WR_DR_Val_TG_EN[HR_A_WR_DR_Idx] = 0.00
              • -------- Boss HP --------
              • Set HR_A_WR_DR_Val_TG_HP[HR_A_WR_DR_Idx] = 20.00
            • Else - Actions
    • -------- MUI INIT --------
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • HR_A_WR_DR_Idx Equal to (==) 1
        • Then - Actions
          • Trigger - Turn on Upheaval Loop <gen>
        • Else - Actions
Upheaval Loop
  • Upheaval Loop
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
    • Actions
      • Do Multiple ActionsFor each (Integer HR_A_WR_DR_CurIdx) from 1 to HR_A_WR_DR_Idx, do (Actions)
        • Loop - Actions
          • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Multiple ConditionsOr - Any (Conditions) are true
                • Conditions
                  • (Current order of HR_A_WR_DR_Caster[HR_A_WR_DR_CurIdx]) Equal to (==) (Order(channel))
            • Then - Actions
              • Unit - Cause HR_A_WR_DR_Caster[HR_A_WR_DR_CurIdx] to damage HR_A_WR_DR_Target[HR_A_WR_DR_CurIdx], dealing HR_A_WR_DR_Val_TG_HP[HR_A_WR_DR_CurIdx] damage of attack type Spells and damage type Normal
              • Unit - Set life of HR_A_WR_DR_Caster[HR_A_WR_DR_CurIdx] to ((Life of HR_A_WR_DR_Caster[HR_A_WR_DR_CurIdx]) + HR_A_WR_DR_Val_CT_HP[HR_A_WR_DR_CurIdx])
              • Unit - Set mana of HR_A_WR_DR_Caster[HR_A_WR_DR_CurIdx] to ((Mana of HR_A_WR_DR_Caster[HR_A_WR_DR_CurIdx]) + HR_A_WR_DR_Val_CT_EN[HR_A_WR_DR_CurIdx])
              • Set BS_F_Energy = (BS_F_Energy - (Integer(HR_A_WR_DR_Val_TG_EN[HR_A_WR_DR_CurIdx])))
              • Set HR_A_WR_DR_CTR[HR_A_WR_DR_CurIdx] = (HR_A_WR_DR_CTR[HR_A_WR_DR_CurIdx] + 1)
              • Floating Text - Create floating text that reads (+ + (String((Integer(HR_A_WR_DR_Val_CT_HP[HR_A_WR_DR_CurIdx]))))) above HR_A_WR_DR_Caster[HR_A_WR_DR_CurIdx] with Z offset 0.00, using font size 8.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
              • Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
              • Floating Text - Change (Last created floating text): Disable permanence
              • Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
              • Floating Text - Change the fading age of (Last created floating text) to 0.90 seconds
            • Else - Actions
              • Set HR_A_WR_DR_CTR[HR_A_WR_DR_CurIdx] = 100
          • -------- SPELL FINISHES --------
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • HR_A_WR_DR_CTR[HR_A_WR_CM_CurIDX] Equal to (==) 100
              • Then - Actions
                • Set HR_A_WR_DR_Caster[HR_A_WR_DR_CurIdx] = No unit
                • Set HR_A_WR_DR_Target[HR_A_WR_DR_CurIdx] = No unit
                • Set HR_A_WR_DR_Val_CT_HP[HR_A_WR_DR_CurIdx] = 0.00
                • Set HR_A_WR_DR_Val_CT_EN[HR_A_WR_DR_CurIdx] = 0.00
                • Set HR_A_WR_DR_Val_TG_EN[HR_A_WR_DR_CurIdx] = 0.00
                • Set HR_A_WR_DR_Val_TG_HP[HR_A_WR_DR_CurIdx] = 0.00
                • Set HR_A_WR_DR_Idx = (HR_A_WR_DR_Idx - 1)
              • Else - Actions
          • -------- MUI INIT --------
            • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • HR_A_WR_DR_Idx Equal to (==) 0
              • Then - Actions
                • Trigger - Turn off (This trigger)
              • Else - Actions
 
Level 3
Joined
Jun 18, 2014
Messages
30
A little question... you are using:
  • Set HR_A_WR_DR_CTR[HR_A_WR_DR_CurIdx] = 100
to finishes the spell?

If it is true...
  • -------- SPELL FINISHES --------
  • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • HR_A_WR_DR_CTR[HR_A_WR_CM_CurIDX] Equal to (==) 100
    • Then - Actions
      • Set HR_A_WR_DR_Caster[HR_A_WR_DR_CurIdx] = No unit
      • Set HR_A_WR_DR_Target[HR_A_WR_DR_CurIdx] = No unit
      • Set HR_A_WR_DR_Val_CT_HP[HR_A_WR_DR_CurIdx] = 0.00
      • Set HR_A_WR_DR_Val_CT_EN[HR_A_WR_DR_CurIdx] = 0.00
      • Set HR_A_WR_DR_Val_TG_EN[HR_A_WR_DR_CurIdx] = 0.00
      • Set HR_A_WR_DR_Val_TG_HP[HR_A_WR_DR_CurIdx] = 0.00
      • Set HR_A_WR_DR_Idx = (HR_A_WR_DR_Idx - 1)
    • Else - Actions
this is wrong because you are using a wrong condition and all values stay with the last changes and when you cast the spell you are adding + values (but I don't know if this is the solution xD)

PD: you are very creative with vars names
 
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