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[Trigger] Triggered Abilities - Auto-cast and multi-instanceable

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Level 17
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Jan 21, 2007
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Hi again!:grin: I managed to solve my former autocast problem with the poison arrows ability, but now i want to make another one. I haven't figured out the precise ability yet, but i need to know the basics in recognizing when you have searing arrows activated and such, since it won't answer to unit finishes casting ability.

Secondly, does anyone have a good system for making skills multi-instanceable? i know that you can make 1 trigger for each player, but that just takes much place.

If you want i'll give credits for your help in my map!:xxd:
 
Level 12
Joined
Mar 16, 2006
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An easy way of doing it would just be making an array for the owner of the unit.

SpellArray[Player Number of (Owner of (Whatever Unit))]
 
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