• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Trigger to make Boss never flee nor when attacking unit is running away.

Status
Not open for further replies.
Level 1
Joined
Dec 20, 2011
Messages
4
Hello Everyone.
I am really new to triggers and working on a map after Reforged was released.
I have worked out a boss fight where units in a unit group attacks a boss and if they die, boss resets.
Now I want boss to keep chasing heroes, even if they run away from him. He needs to keep attacking even if they run away.
Anyone has an idea to do this easy?

Thanks for reading.
BR
Rasser
 
If the boss is owned by Neutral Hostile this might not be possible as Neutral Hostile has their own mechanics and logic. Otherwise if it is owned by a player you can disable its guard distance and then use a trigger ordering it to periodically (every few seconds) attack towards the nearest person involved in the boss fight.
 
If the boss is owned by Neutral Hostile this might not be possible as Neutral Hostile has their own mechanics and logic. Otherwise if it is owned by a player you can disable its guard distance and then use a trigger ordering it to periodically (every few seconds) attack towards the nearest person involved in the boss fight.

I think you can do that with neutral hostile too, you just need to have the timer be more frequent, or better yet to intercept their "move" order that sends them back to their starting position and replace that with your order.

but yeah, I guess why intentionally clash with the harcoded stuff for no reason...
 
I think you can do that with neutral hostile too, you just need to have the timer be more frequent, or better yet to intercept their "move" order that sends them back to their starting position and replace that with your order.
I recall trying this in the past and not only was their move order implicit (no order issued) but they would mostly ignore any orders issued while leashing.

Other odd behaviours include Neutral Hostile completely ignoring buildings when not near their camp site, even those that are attacking them.
 
I recall trying this in the past and not only was their move order implicit (no order issued) but they would mostly ignore any orders issued while leashing.

Other odd behaviours include Neutral Hostile completely ignoring buildings when not near their camp site, even those that are attacking them.
dunno, I did this in the past and it seemed to work. just checked for when they issued a move order to their starting location and replaced that with my order.
 
Status
Not open for further replies.
Back
Top