I'm trying to make a trigger that can kill all of one specific type of unit in a region at dawn. The event is simple enough, but I can't find any way to get the game to kill the unit type. More specifically, there's a custom unit called "Zombie", and when the time of day is 6:00, I want every "Zombie" to die. Making a condition that triggering units are of type zombie, and then making an action to kill triggering units doesn't work for some reason. What am I doing wrong?
I looked up previous posts about this but they were of no help.
I looked up previous posts about this but they were of no help.