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Trigger Tags are bugged for people

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Dr Super Good

Spell Reviewer
Level 63
Joined
Jan 18, 2005
Messages
27,180
Some people's trigger tags are bugged and do not auto indent and appear as a mess.
I am one of these people every time I edit a post with trigger tags or make a post wwith trigger tags they bug and do not indent, yet if purplepoot goes and edits one of his osts that I edited the trigger tags fix them selves, untill I edit them again. Even if I copy exactly what purplepoot or other wrote in the trigger tags via use of edit it still bugs and does not indent. Yet if purplepoot posts exactly the same trigger (letter for letter) as I did, it formats perfectly and indents with no problem.

This is a very bad bug and is annoying a lot of people, so people fix it.
 
Level 40
Joined
Dec 14, 2005
Messages
10,532
To follow it up:

If I post a properly formatted trigger, it formats it like it should.

If super clicks Edit+Save on my post, it screws up the trigger.

If I then press Edit+Save on my post, it fixes it.

Seems like certain accounts can't get properly formatted triggers (I saw this happening to Paskovitch too)
 
Level 11
Joined
Jul 12, 2005
Messages
764
Yeah, this also happened to my tutorial. When i posted the tut, with trigger tags, it was fine. But when the tutorial was moved from tut-submission section to the tutorials, it messed up...

The same happened in a thread. I copied a good-indented trigger to my new post, but when i posted it, it messed up again.
Unfortunaty, i can't find that thread, but i remember, it was about pokemon and fire stone, and how to make that trigger shorter.
 
Level 32
Joined
Oct 23, 2006
Messages
5,291
  • Trigger Bug
    • Events
      • Unit - A unit Finishes casting an ability
    • Conditions
      • (Ability being cast) Equal to Wrap Trigger Tags
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Triggering unit) Browser has bug) Equal to True
        • Then - Actions
          • Do nothing
        • Else - Actions
          • AI - Start Bug Report Thread
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Targeted unit) is Ralle) Equal to True
            • Then - Actions
              • Animation - Play (Targeted unit)'s debugging procedure animation
            • Then - Actions
              • Wait X.00 seconds
I just discovered that if I post or edit a trigger (in this particular forum) using I.E. the trigger does not indent properly.

If I post or edit triggers with Firefox, it does.
 

Dr Super Good

Spell Reviewer
Level 63
Joined
Jan 18, 2005
Messages
27,180
  • Trigger Bug
    • Events
      • Unit - A unit Finishes casting an ability
    • Conditions
      • (Ability being cast) Equal to Wrap Trigger Tags
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Triggering unit) Browser has bug) Equal to True
        • Then - Actions
          • Do nothing
        • Else - Actions
          • AI - Start Bug Report Thread
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Targeted unit) is Ralle) Equal to True
            • Then - Actions
              • Animation - Play (Targeted unit)'s debugging procedure animation
            • Then - Actions
              • Wait X.00 seconds
This is an exact copy from wolverabid via using quotes

Here is the code
Code:
Trigger Bug
    Events
        Unit - A unit Finishes casting an ability
    Conditions
        (Ability being cast) Equal to Wrap Trigger Tags
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Triggering unit) Browser has bug) Equal to True
            Then - Actions
                Do nothing
            Else - Actions
                AI - Start Bug Report Thread
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Targeted unit) is Ralle) Equal to True
                    Then - Actions
                        Animation - Play (Targeted unit)'s debugging procedure animation
                    Then - Actions
                        Wait X.00 seconds

See?

I am using Internet Explorer 7.0.5730.11

Now wolverabid/ralle edit this and see if it fixes it self

It was fixed, new editing to test
 
Last edited:
Level 32
Joined
Oct 23, 2006
Messages
5,291
Indeed. I just edited it using FF: Prest0-Change0.

And Now I quote the edited post with Internut Exploder:

  • Trigger Bug
    • Events
      • Unit - A unit Finishes casting an ability
    • Conditions
      • (Ability being cast) Equal to Wrap Trigger Tags
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Triggering unit) Browser has bug) Equal to True
        • Then - Actions
          • Do nothing
        • Else - Actions
          • AI - Start Bug Report Thread
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Targeted unit) is Ralle) Equal to True
            • Then - Actions
              • Animation - Play (Targeted unit)'s debugging procedure animation
            • Then - Actions
              • Wait X.00 seconds
This is an exact copy from wolverabid via using quotes

Here is the code
Code:
Trigger Bug
    Events
        Unit - A unit Finishes casting an ability
    Conditions
        (Ability being cast) Equal to Wrap Trigger Tags
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Triggering unit) Browser has bug) Equal to True
            Then - Actions
                Do nothing
            Else - Actions
                AI - Start Bug Report Thread
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Targeted unit) is Ralle) Equal to True
                    Then - Actions
                        Animation - Play (Targeted unit)'s debugging procedure animation
                    Then - Actions
                        Wait X.00 seconds

See?

I am using Internet Explorer 7.0.5730.11

Now wolverabid/ralle edit this and see if it fixes it self

WTH? Aye, it's a browser thang! The site DOES NOT like I.E.

When modding resources or updating my comments on them (also when using the vBuelletin moderator tools) I always have to make important changes using FF. If I mod the resource section or the boards in I.E. some kind of cRaZý *stuff* usually happens.
 

Dr Super Good

Spell Reviewer
Level 63
Joined
Jan 18, 2005
Messages
27,180
I am going to try different JAVA settings to see if it makes a difference.

Well anyway, I see another bug.
If there are many copies of the same script that are indented, the close/open layer (like if then actions and else actions) it opens/closes the first copy and not the one you click.
 
Level 32
Joined
Oct 23, 2006
Messages
5,291
  • Essence Removal
    • Events
    • Unit - A unit Uses an item
    • Conditions
    • (Item-type of (Item being manipulated)) Equal to Tome of Retraining
    • Actions
    • Unit - Remove Permanent Immolation (Elemental Essence) from (Triggering unit)
(If using IE) the triggers do not indent properly.
 
Level 32
Joined
Oct 23, 2006
Messages
5,291
Another test, this time using Firefox:
[TRIGGER=Trigger Bug Test]Trigger Bug
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Wrap Trigger Tags
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) Browser has bug) Equal to True
Then - Actions
Do nothing
Else - Actions
AI - Start Bug Report Thread
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Targeted unit) is Ralle) Equal to True
Then - Actions
Animation - Play (Targeted unit)'s debugging procedure animation
Then - Actions
Wait X.00 seconds[/TRIGGER]

I just discovered that if I post or edit a trigger (in this particular forum) using I.E. the trigger does not indent properly.

If I post or edit triggers with Firefox, it does.

*edit* Works fine in FF: IE is still infested.
 
Last edited:

Dr Super Good

Spell Reviewer
Level 63
Joined
Jan 18, 2005
Messages
27,180
  • Trigger Bug
    • Events
      • Unit - A unit Finishes casting an ability
    • Conditions
      • (Ability being cast) Equal to Wrap Trigger Tags
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Triggering unit) Browser has bug) Equal to True
        • Then - Actions
          • Do nothing
        • Else - Actions
          • AI - Start Bug Report Thread
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Targeted unit) is Ralle) Equal to True
            • Then - Actions
              • Animation - Play (Targeted unit)'s debugging procedure animation
            • Then - Actions
              • Wait X.00 seconds
Seems fixed to me. . .
 
Level 32
Joined
Oct 23, 2006
Messages
5,291
[TRIGGER=Trigger Bug Test]Trigger Bug
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Wrap Trigger Tags
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) Browser is Opera) Equal to True
Then - Actions
Preview trigger post
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Targeted unit) displays correctly) Equal to True
Then - Actions
Animation - Play (webmaster)'s reputation received animation[/TRIGGER]


[broke=+ REP !]Ralle[/broke]
 
Working 100% in FireFox [2.0] and Internet Explorer [6.0]

  • Test Trigger
    • Events
      • Player - Player 1 (Red) types a chat message containing TestTriggerTag as An exact match
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • (Name of Player 1 (Red)) Equal to SuperTestMachine
          • (Name of Player 1 (Red)) Equal to SuperTestMachine#2
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Player 1 (Red) is an ally of Player 2 (Blue)) Equal to True
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Player 1 (Red) is an ally of Player 3 (Teal)) Equal to True
            • Then - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Player 1 (Red) is an ally of Player 4 (Purple)) Equal to True
                • Then - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • (Player 1 (Red) is an ally of Player 5 (Yellow)) Equal to True
                    • Then - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • (Player 1 (Red) is an ally of Player 6 (Orange)) Equal to True
                        • Then - Actions
                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            • If - Conditions
                              • (Player 1 (Red) is an ally of Player 7 (Green)) Equal to True
                            • Then - Actions
                            • Else - Actions
                        • Else - Actions
                    • Else - Actions
                • Else - Actions
            • Else - Actions
        • Else - Actions
 
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